User blog:Bluestripe the Wild/Bluestripe's Character Bios

Just a list of my character biographies.

Bluestripe the Wild
Species: Badger

Gender: Male

Origin: Mossflower Woods

Appearance: As is fitting for his namesake, Bluestripe is a creature with a very fierce appearance. He is most easily recognized by the blue stripe that runs down the middle of his face as opposed to the white stripe most badgers have after being branded with blue paint to signify his status as a slave while in captivity under Panthera Longclaws. Bluestripe is also quite large, even for a male badger. As a slave of Panthera Longclaws, he was given tattoos all over his body in addition to scars from numerous lashings and has only earned more scars with each passing battle. He wears a dark green tunic over a chain mail shirt. He also wears a wears a thick brown leather belt with a brass buckle and a leather strap that crosses his torso with the sheath for the greatsword attached to his back.

Personality: Bluestripe has a strong sense of justice with an equal sense of loyalty and courage. Bluestripe is a rather extroverted beast and is a friendly, caring beast who will defend his friends even if it costs him his life. However, in spite of his moniker, he can be gentle when he is not in the midst of battle, in which case he will go into a severe state of Bloodwrath. Bluestripe is usually level-headed, but can become impatient and impulsive at times, especially when dealing with vermin or evil creatures. However, his greatest weakness is his bias against all vermin, always suspecting that they are evil and up to no good due to his background with them. This has also led him to be a bit overprotective of those who are closest to him. Underneath his noble exterior lies a darkness that rarely emerges. The bitterness and animosity Bluestripe developed towards the vermin that held him captive has festered over time to the point that it has become a deep-seated hatred that manifests itself in the form of Bloodwrath. When under the influence of Bloodwrath, Bluestripe vents his fury in the form of brutality and violence towards his foes. However, after he defeated Panthera and his forces with the help of his allies, a great deal of his inner rage had been mitigated and, while still a rather strong-willed and wild creature, his personality mellowed significantly and he became much more tranquil, mature, and patient as he grew older.

Weapons: Greatsword, ball and chain, and sledgehammer

History: Bluestripe was born in Mossflower Woods as the only offspring to Oakpaw and Renah. His father, Oakpaw, was the leader of a rebellion against Panthera Longclaws and his horde. One day, while out in the woods, Bluestripe and Renah were met by a patrol of vermin from Panthera's horde. A fight broke out and it resulted in the death of Renah and Bluestripe's capture. Bluestripe was taken to Panthera and made to be a slave for the wildcat. After seasons of service to Panthera, the Guosim helped him escape. He led an army against the wildcat and his allies. He eventually defeated Panthera Longclaws in single combat. His wounds were treated by a female badger named Athena. He stayed at Salamandastron and became the ruler of the Badger Mountain, having taken Athena as his mate. They had a son named Roan. Bluestripe the Wild's rule of Salamandastron was the stuff of legend as he was a just ruler who defeated many a foe in battle and brought peace to Mossflower.

Family: Renah (Mother), Oakpaw (Father), Athena (Wife), Roan (Son)

Appears in: Duel!, The 3rd Mossflower General Company Patrol, Paradise Lost, Embrace of the Viper, The Strangers, The Red Mist RPG, Rise of the East-RPG

Mentioned in: The Final Stand

Panthera Longclaws
Species: Wildcat

Gender: Male

Origin: Northlands

Appearance: A muscular wildcat of average height for one of his species and gender with pale brown stripeless fur and amber-colored eyes. He wears a black cloak fastened by a small skull over chain mail in addition to a golden tail ring.

Personality: Panthera Longclaws is a ruthless creature who will not hesitate to kill anybeast, whether it be a slave or one of his own creatures for failing to carry out orders correctly. He enjoys taunting creatures he deems to be beneath him. Despite his usual calm, collected, and calculating demeanor, Panthera has been known to have rather unpredictable mood swings and possesses a violent temper. Due to his grand sense of self-importance, Panthera is unable to allow anything to damage his namesake and will do whatever it takes to save face.

Weapons: Pikeaxe, claws

History: Born in the Northlands, Panthera was the son to a wildcat warlord by the name of Vestris, who fought against a tribe of Highlander hares, but was eventually defeated and slain. Panthera, who was still fairly young when his father was killed, fled southward with the remnants of his father's army. Upon discovering a partially ruined castle in Mossflower, Panthera claimed it as his own and made it into his new home. However, the occupation of vermin in the area was something that upset the local residential woodlanders, who viewed Panthera as a potential threat to their peaceful existence. This created a drift between the woodlanders and the vermin, who eventually began fighting one another over territory disputes. Eventually, the rebellion against Panthera came to a stop as the wildcat ruler did as he pleased for seasons to come.

Family: Vestris (Father), Pandora (Descendant)

Appears in: Kotir, Duel!, Kotir Reboot

Mentioned in: The Final Stand

Buckayoo
Species: Hare

Gender: Male

Origin: Highlands

Appearance: Buckayoo is a large, middle-aged mountain hare. His fur is light brown with the exception of a few patches of gray. Despite his age, he is a well-built creature who is more than capable of putting up a fight. His left eye is completely shut. He wears typical Highlander apparel, which consists of a Balmoral cap, a tartan-patterned kilt, and a thick leather belt around his waist where his dirk is held. He has rather large footpaws, which he uses to deal powerful kicks to any foebeast foolish enough to get too close.

Personality: Buckayoo is a stalwart hare who keeps the needs of those he serves in mind at all times. He exemplifies several characteristics that make him an ideal leader, such as honesty, courage, patience, and humbleness. His experiences throughout the seasons has provided him with a great deal of wisdom, which he will openly share with others if they require his counsel. While he appears to be aloof at times, he is actually very caring.

Weapons: Claymore, dirk, sgian dhu, and natural defenses

History: Not much is known about his past, but when he was younger, he fought with his tribe in a war against a wildcat named Vestris. During one particular battle, he was blinded in his left eye. Several seasons later, he became the leader of his tribe. Not long after taking up this role, he found two young orphaned hares named Jaren and Kayleen and took them in to raise them as if they were his own. Later in life, he met Bluestripe and allied himself with the badger in his campaign against Panthera Longclaws. Having become one of the badger's closest confidants, Bluestripe, after becoming the Badger Lord of Salamandastron, promoted Buckayoo to the rank of general.

Family: Jaren (Adopted son), Kayleen (Adopted daughter)

Appears in: Duel!, Highlander, The Strangers

Scring
Species: Weasel

Gender: Male

Origin: Unknown

Appearance: A tall, lean weasel with dark brown fur. Wears a black cape over black clothing that conceals light armor and an adderskin belt. Around his neck, he wears a necklace with a bone whistle attached to it that he uses to summon the assassin squad.

Personality: An intelligent weasel who shows no mercy when he kills a creature. He is very stealthy and sly. Since he has known Panthera Longclaws since he was young, he is extremely loyal and close to him, but his loyalties concerning others are questionable and seems to be involved in some shady activities. Scring is also highly ambitious.

Weapons: Daggers, throwing knives, bow & arrows

History: Unknown

Family: None

Appears in: Do You Feel Like A Monster, Rise of the Mercenaries, The Brave Hunted Reboot

Winey
Species: Rat

Gender: Male

Origin: Unknown, likely Mossflower Woods

Appearance: Winey is a skinny, weak rat of average height for his species with pale gray fur and dark, beady eyes. He wears a spiked helmet on his head with a light leather chestplate and a brown leather belt.

Personality: Winey is known for being a hapless, incompetent, easily frightened, nervous, foolish, and weak-willed creature. While he can speak threateningly to prisoners and slaves, he is not intimidating in the least bit. Winey is also quick to do anything that would prolong his life, even if it means selling out his fellow guards, which has caused him to earn a poor reputation among his comrades. With that said, Winey is very cowardly. He can also have a greedy side, especially when it comes to wine, which he is quite fond of. Winey complains almost perpetually about a number of things, which stems from his belief that he has an unending streak of bad luck (which may, in fact, be true). In spite of associating himself with creatures of infamous renown, Winey himself is not an evil creature and will serve anybeast if he is able to attain his goal of living a comfortable, peaceful life.

Weapon: While armed with a spear, it is extremely unlikely that he would use it as a weapon and mostly uses it in a poor attempt to appear slightly more threatening. However, when encountered in a situation that calls for him to fight another beast, he always resorts to fleeing or depending on his stronger allies.

History: Upon being orphaned at a young age, Winey sought camaraderie and a place of acceptance, which led to him joining the army of Panthera Longclaws shortly afterward. He has since served the wildcat for a number of seasons with little hope of serving him as anything more than a prison guard.

Family: None

Appears in: The 3rd Mossflower General Company Patrol, The Revolts of the Dreaded Lands

Vydra Pykhunter
Species: Sea Otter

Gender: Male

Origin: High North Coast

Appearance: Vydra is a large, scarred sea otter who is nearly the size of a young male badger with dark brown fur and goldenrod-colored eyes. He wears an eyepatch over his missing left eye and has a hook for a right paw. He wears a loose, long sleeved, cream-colored shirt with a maroon-colored sash.

Personality: Vydra is a gentle giant who speaks very little. He is a very kind, warm-hearted, and humble creature. Being a rather peaceful creature, Vydra does not like confrontation, which leads some to believe that he is cowardly. For this very reason, Vydra frequently holds back from stating his opinions in order from appearing to be demanding and would rather go along with what other creatures want if it means that confrontation will be avoided. Vydra is also a very shy and bashful creature, which has, in addition to his aversion to violence, led him to be a rather solitary beast, which some creatures mistake for rudeness. He does very well when it comes to handling Dibbuns and young creatures, which are seemingly drawn to him because of his approachable, patient, and kind nature. However, when his family or friends are endangered, he will not hesitate to defend them, even if it requires him to sacrifice his own life. When placed in such perilous situations, Vydra's mild demeanor vanishes as he fights fiercely to protect those he loves. Vydra enjoys singing sea shanties, but prefers to do so when he is by himself and will become quite embarrassed if he is heard by another beast, save his daughter, Lastra, who he would sing lullabies to when she was young. After his peaceful existence was shattered when his holt was attacked, the ensuing journey in search of his family and fighting for the freedom of enslaved beasts caused him to grow more courageous and confident in himself.

Weapons: While Vydra usually prefers not to fight, when he does, he arms himself with a scimitar with an amethyst mounted in the hilt and also uses otter javelins. After losing his paw and replacing it with a hook, he also uses his hook as a weapon when needed. Since he grew up as a part of the Rogue Crew, he was trained how to use a bow and arrow and axe, but he was not very skilled with these and did not like thinking of having to resort to violence.

History: Vydra was born on the High North Coast as a member of the Rogue Crew. However, he lacked their love for battle and, finding himself unable to live such a violent lifestyle, left with his family. He even stopped using the given name "Pykhunter", finding it to be misleading and a reminder of the part of his life as a member of the Rogue Crew. Eventually, he met and befriended a female sea otter named Endra Waveheart. She later became his mate, and she gave birth to a daughter, who they named Lastra. One day, corsairs attacked Vydra's holt. Vydra fought the corsairs off by himself to buy time for Endra and Lastra to escape. Vydra defeated the majority of the crew, but the few survivors fled, leaving the large sea otter for dead. Vydra was found by an otter, who treated his severe wounds. Vydra ended up losing an eye and a paw, which was replaced with a hook. From there, he set out to search for his family and be reunited with them once more. Along the way, he discovered the existence of a large scale slavery operation run by corsairs and joined the cause to free the enslaved beasts and defeat the slavers to abolish the slave trade, causing him to put aside his peaceful way of life and use the fighting skills he learned from growing up in the Rogue Crew.

Family: Endra Waveheart (Wife), Lastra Shellshield (Daughter), Jolly Roger (Cousin)

Appears in: Holt Riverdell, The Otter Tribes, Corsairs of the High Seas, The Brave Hunted

Mentioned in: The Brave Hunted Reboot

Gralmag
Species: Wolf

Gender: Male

Origin: Land of Ice & Snow

Appearance: Gralmag is a large, burly wolf with dark gray fur and gray eyes. He wears a necklace with fangs strung on it and manacles on his wrists (but the chains are broken, of course). He wears a pair of straps that go across his chest and back, which he uses to carry his buster sword and the other for his scythe. He wears a pair of forest green pants, which are dirty and travel-worn. He wears the fur of a dead ermine loosely over his shoulders. Gralmag also wears a small vest, which exposes most of his torso. He has long claws and fangs, which he uses to attack anybeast he views as an enemy.

Personality: Gralmag is a creature who most reasonable beasts would prefer to avoid. He is rather rude, declining almost all friendly acts shown towards him and is rather bold in the way he acts, despite whether or not it is socially acceptable. Additionally, he has a highly irritable temperament and snaps at others often. Gralmag is a very angry creature who possesses a short temper, which is best not aroused. Those foolish enough to do so, witness his violent nature. Gralmag is also rather rash and impatient beasts who acts almost solely on his feelings rather than logic. In addition, Gralmag is very independent and headstrong. Gralmag has little to no mercy when dealing with his enemies. However, he does have a soft side, but it is rarely seen. When it is shown, it is usually a form of tough love. (Like with Westley in Klitchette II). When he forms a bond such as this, he is very loyal and intensely protective of that particular creature. When it comes to his fighting abilities, Gralmag is confident nearly to the point of arrogance. He is a very proud creature and cannot allow anything to damage his sense of dignity. When it comes to fighting, Gralmag usually relies on his superior strength to overwhelm his enemies and uses very little strategy beyond using brute force. Gralmag is rather emotionally distant with others and prefers to keep those he meets at arm's length so as not to grow too close to them after having lost so many loved ones in his life so as to protect himself from suffering further losses.

Weapons: Scythe, oversized sword, and natural defenses

History: When Gralmag was about two or three seasons old, his parents were killed by a large vermin gang while out hunting. Gralmag was raised by his aunt, uncle, and grandparents. As he grew older, his family realized that every night on a full moon, Gralmag would go bloodthirsty and violent and would attack anybeast without reason. After the first time this happened, they chained him up while the moon was full. One day, while Gralmag was hunting for his family, a corsair crew came and raided the cave where they lived, slaying everybeast, as well as stealing the family's heirloom, which was a ring. Gralmag returned in time to speak with his dying uncle, who gave him a description of the captain before dying. Gralmag set out to seek vengeance for his family and find the family heirloom that was stolen.

Family: None (Deceased)

Appears in: Klitchette II, Klitchette III, Klitchette IV, Urgan's Army of Ice and Snow, The Curse of the Black Shadow

Zakrav
Species: Pine Marten

Gender: Male

Origin: Tropics

Appearance: Zakrav is a tall pine marten who wears an eyepatch over his missing left eye. He is often accompanied by his closest friend, a small serpent named Xeris, who is often coiled around his paw. He wears an open captain's jacket and wears worn pants along with a leather belt. He keeps both of his katanas sheathed and wears them both on his right side.

Personality: Although Zakrav is a seemingly composed, polite, and well-spoken creature, this behavior conceals some of his negative traits. Inwardly, he is cold-hearted, greedy, and selfish. He likes to collect particular items from each of his raids to serve as trophies in order to display his victories over others. He is also not above taking the lives of other creatures and disregards the consequences of the violence he causes. However, Zakrav is a somewhat charismatic creature and is well-liked by the members of his crew. Zakrav also shows a certain amount of boldness and arrogance.

Weapons: Twin katanas

History: As a young creature, he found a baby serpent and raised it. It never grew to be its natural size, but a close bond between the two was formed. Zakrav and Xeris snuck onto a ship once and were unintentionally taken away on the crew's voyage. The crew discovered Zakrav, who kept his snake friend a secret to the crew, and made him a member of the crew. The pine marten would slip eggs to Xeris when he worked in the kitchen. Zakrav rose from the lowliest pirate aboard to become the captain after personally killing him.

Family: None

Appears in: Of Corsairs and Pirates, The Way of the Warrior: Civil War, Mossflower Country & Beyond

Cutthroat
Species: Rat

Gender: Male

Origin: Southern Mossflower

Appearance: A rat of average height and weight with a somewhat lean, fit body lined with scars from numerous encounters throughout the seasons and normal muscular build. He has brown fur and dark eyes. He wears a brown leather vest and a leather belt around his waist. His shortsword and dagger are each worn in a sheath attached to belt while he keeps his throwing knives hidden on the inside of his vest.

Personality: Cutthroat is an aptly named beast. Despite appearing rather soft-spoken and impassive on the surface, Cutthroat is known to possess a rather vicious temper, lashing out at creatures with little to no indication of when his anger has been aroused. Cutthroat is also capable of holding grudges against others who wrong him or those who are close to him. However, he is not an evil creature and even upholds a code of honor of sorts. As part of his code of honor, Cutthroat shows respect to any skilled warriors, even his enemies, and refuses to win by using underhanded tactics. Due to having been a part of several groups during the course of his life, he feels he lacks a sense of identity. Despite this, the world-weary rat continues to drift from group to group. With each group he is a part of, Cutthroat shows loyalty and obedience to its respective leader and possesses insight from seasons of service in different factions, earning him favor from leaders very quickly. While Cutthroat is a rather private beast who keeps from becoming too attached to other creatures, he views comradeship in high esteem.

Weapons: Twin scimitars, curved shortsword, curved dagger, and throwing knives

History: Cutthroat was born in Southern Mossflower, near the Mossflower-Southsward border. When he was young, he joined a vermin gang and remained a part of it for several seasons. However, after growing older and more independently-minded, he left the gang and wandered on his own. He continues to join various vermin gangs, hordes, and corsair crews, never staying in any group for too long before leaving and setting out on his own again.

Family: Tempest (Cousin)

Appears in: The Horde from Across the Seas, Of Corsairs and Pirates, Gangs, Tribes, and Clans of Redwall, The Wrath of Gormad Tunn, Saviors of Southsward

Armin Blanco
Species: Ermine

Gender: Male

Origin: Mossflower Woods (Parents were from Land of Ice and Snow)

Appearance: Armin is a tall, slim ermine with a line of black fur running down his head and down his neck. He wears a black fur cape with white trimming that is red on the inside. He wears a thin leather belt.

Personality: Armin is a generally calm, level-headed, charming creature who keeps to himself most of the time. While not quite silent, he is a smooth talker (but not manipulative) and is rather easy to get along with. Although he prefers discussing matters over violent confrontation, when driven to it, Armin proves himself to be a rather fierce (as well as chivalrous) fighter. Despite his penchant for theft, Armin is morally a good creature and deals out justice when it is needed.

Weapons: Two stilettos, rapier

History: Armin Blanco was born in Mossflower when his parents accompanied Gulo the Savage to find his brother Askor in Mossflower. Armin's father covered for the disappearance of his mate, who had left to raise her son in the forest. Armin's father was slain in a battle with the woodlanders, and his mother died from disease. Rakkety Tam MacBurl and Sister Armel discovered the ermine babe in the forest. Armel couldn't bear the thought of leaving the babe to fend for himself, and Tam eventually gave in to her request. He was raised for a few seasons in the Abbey. One day, while picking berries with the other young ones, he discovered the Gonfelin tribe, the descendants of a thief named Gonff. Armin learned art of thievery from them and left Redwall Abbey when he was a little older. Armin did not stay a thief for too long, however.

Family: Ermanno (Uncle), Alessia (Aunt)

Appears in: Juska, The Juska, Gangs, Tribes, and Clans of Redwall, Urgan's Army of Ice and Snow, Bandit Band

Shadowbane
Species: Fox

Gender: Male

Origin: Unknown

Appearance: Shadowbane is a fox of average height with fur the color of the darkest night with eyes of identical color. While not incredibly muscular, Shadowbane is lean and fit. Donned in a black cloak, under it he wears a light leather chestplate and a leather belt with several trinkets attached to it.

Personality: Shadowbane is a calm and confident beast, but is prone to random bouts of fury, which have sometimes resulted in death. In addition to his dangerous temper and unpredictable nature, Shadowbane is intelligent and is rather cunning. He is quite a determined creature and will stop at nothing to reach his goals. While not exactly evil, Shadowbane is capable of performing cold-hearted acts without so much as the blink of an eye.

Weapons: Scimitar, one-sided axe, noose, and traps

History: Unknown

Family: None

Appears in: Assassins, The Otter Tribes, A Disappearing Act, A Disappearing Act - Reboot

Mentioned in: Holt Riverdell

Black Shark
Species: Weasel

Gender: Male

Appearance: His jet black fur and sharp white fangs earned him the name "Black Shark" among his shipmates upon having first started living the life of a corsair. He wears an open black leather jacket and a tricorn in addition to a pair of small silver earrings.

Personality: "Black Shark" is a solemn beast who often maintains a calm and composed disposition. Despite being a corsair, he prefers solitude over social interaction with his crew members. In addition to his detached nature, he is emotionally distant and can be rather cold at times. He is also indifferent to the praise or criticism he receives from others, be it friend or foe. "Black Shark" is also a very straightforward and curt beast who unintentionally comes off as rude towards other creatures. In spite of this, "Black Shark" cares for his crew as if they were the family he never had growing up and is fiercely protective of them. When it comes to handling affairs related to his crew, "Black Shark" is very rational and level-headed. Despite being a corsair, "Black Shark" is above using underhanded methods to reach his goals. "Black Shark" is surprisingly capable when it comes to handling children. "Black Shark" has also abstained from alcohol of any variety, but possesses no qualms with smoking a pipe, a habit he took up as he became a middle-aged creature.

Weapon: Cutlass, one-sided hand axe

History: Black Shark was born to Grymloth Vergenstraud and Shia. Grymloth was engaged in a war at the time of his son's birth, so his mate took their son to a port town and left him with another weasel to raise. As Shark grew older, his foster father treated him poorly. One day, the young weasel slipped away and met his future mate, a weasel named Destiny. He struck up a friendship with her and later left to join a corsair crew. When he grew older, he became the captain of his own crew. During his time as captain of the "Phoenix," he became closer with Destiny. After the crew of the "Phoenix" disbanded, Black Shark and Destiny became mates. While Destiny was pregnant, she became ill and her mate left to find the cure for her illness. While in his small, single creature ship, he was caught in a storm while searching for a cure for Destiny. His ship was wrecked and he was stranded on a desolate island known as Skullyard Island. Having believed that Destiny had died from the illness, he went into a state of sorrow when he discovered that Salm, one of the former creatures from the "Phoenix's" crew was also stranded on the island. Feeling lonelier than ever, Black Shark sought the companionship of her. Eventually, the two became mates and Salm gave birth to their son Darktide. A crew of corsairs led by a pine marten (Zakrav) came to the island one day and demanded that they hand over Darktide so he may join their crew. Despite their desperate attempts to prevent their son being taken from them, Sharrk and Salm were no match for the crew. Several seasons later, Salm became pregnant again, but Black Shark discovered that the children's father might have been another weasel named Vurun Foerunner. One day, a ship called the "Green Hammer" came to the island. Black Shark discovered that several of his former crewbeasts were among the "Green Hammer's" crew. He and Salm joined the crew to reunite with their old comrades. When the crew stopped in a port town, Black Sharrk Kidd encountered his half-brother and longtime enemy, Ravenhawk Bloodbath Kidd. Having quickly left the port with the rest of the crew, Black Shark knew that his half-brother would pursue the ship to slay him, so he used herbs to knockout the crew and left the ship in a longboat so that he could face Ravenhawk Bloodbath Kidd and fight him to the death without endangering his crewmates. Knowing very well that he would surely meet his fate, Shark pretended to hate Salm so that she would feel the same towards him and show no sorrow for him when he died. While on his half-brother's ship, Shark's daughter Griffin, whom he had with Destiny, found him, but shortly after meeting one another, Ravenhawk Bloodbath Kidd's mother kidnapped her. Shark and his half-brother reluctantly made an alliance to take down her kidnapper and free Griffin. Shark's journey led him back to where he had been stranded for several seasons, Skullyard Island.

Family: Grymloth Vergenstraud (Father), Shia (Mother), Ravenhawk Bloodbath Kidd (Half Brother), Destiny Carresand (First Wife), Griffin (Daughter), Chimera (Son), Salm Fireflower (Wife after Destiny's death), Darktide (Son), Devil (Possible son), Black Cloud (Possible daughter), Rai'aku (Son)

Appears in: Corsairs of the High Seas, Of Corsairs and Pirates, Of Corsairs and Pirates Reboot

Mentioned in: Storms and Tides

Hellheart Bloodblade
Species: Ferret

Gender: Male

Origin: Unknown

Appearance: Hellheart is a tall, lean, well-built ferret with creamy reddish-brown fur. In spite of his personality, Hellheart is rather handsome. However, while he he was once a rather handsome creature, the left side of his face has been badly burned, leaving scars that extend from the corner of his mouth to right above his left eye, which he now squints. In addition, the left side of his chest and left arm are also burned. He wears a pair of vambraces with a cross pattern on them and a white hooded robe with a red sash.

Personality: Hellheart can be described as short-tempered, impatient, impulsive, blunt, and outspoken. When angered, Hellheart is rather quick to resort to violence. Hellheart is also prone to making sarcastic comments and sharp remarks. While he enjoys taunting other creatures, he cannot stand to be treated the same way. Being patronized is his greatest annoyance and causes him to quickly become angered. However, he also enjoys good-natured teasing when among creatures he considers friends. Although he is not the brightest creature, Hellheart makes up for it with sheer tenacity. In spite of the way he acts, Hellheart is usually not an unaccommodating creature and will go along with the wishes or desires of others unless he has reason to act otherwise. Because of a tragic incident that occurred when he was young that resulted in part of face, left arm, and chest to be burned, Hellheart is extremely fearful of fire, but does his best to hide it. While he tries to hide all signs of emotional weakness and sensitivity, Hellheart is, in fact, highly sensitive about his appearance and becomes rather defensive when attention his drawn to his burn scars. While he comes off as being disagreeable and uncouth, Hellheart acts this way to hide the fact that he inwardly longs for companionship and is truly a very lonely and misunderstood creature. The constant rejection he has faced, along with his inability to fit in and form close relationships with others, has caused him to have a chip on his shoulder. However, when Hellheart does find a creature who he is able to connect with, he values the importance of the relationship above all else.

Weapons: One-sided battle axe, dagger

History: Unknown

Family: Lady Luck (Sister)

Appears in: The Brave Hunted, The Outcasts, The Brave Hunted Reboot

Tempest
Species: Rat-Mouse Hybrid

Gender: Male

Origin: Mossflower Woods

Appearance: Tempest looks like a mouse-rat hybrid (because he is one :P ) with a nose longer than a mouse's, but shorter than a rat's. He has ears shaped like a rat's. He is slightly larger than a mouse or an average rat. He has brown fur and dark brown eyes. He wears a robe with a black leather belt that he has his sheathed blade strapped to.

Personality: Tempest at first hates having to be a hybrid because vermin and woodlanders cannot trust him because of his mixed blood of vermin and woodlander. Because of this, Tempest is a beast who does not trust others very easily. However, if you treat Tempest kindly and look past his mixed blood, he will be a true and loyal friend. When alone, Tempest will usually mumble to himself.

Weapons: Sword with crosshilt (similar to Martin the Warrior's) and whip-like tail (similar to Cluny's)

History: Was turned away by both woodlanders and vermin. He eventually joined the woodlanders after they began to understand him.

Family: Cutthroat (Cousin)

Appears in: Castle in the Sky, Arahaven

Lady Luck
Species: Ferret

Aliases: Fortuna, Willow Poisonlash

Gender: Female

Origin: Unknown

Appearance: Lady Luck is a lean, fit female ferret of exceptional beauty. She has bright blue eyes and pale silver fur.

Personality: Lady Luck is a savvy, mysterious, secretive, and independent creature. She knows how to avoid detection from others, which is quite useful in situations which require stealth. In addition, she is a rather resourceful beast. Being quite an enigmatic creature, most of the time, her expressions are unreadable and she rarely reacts out of emotion. In addition, she is not very trusting of other creatures. While she rarely shows how she truly feels, she is a very caring beast and greatly values the importance of her companions.

Weapons: Whip, dagger

History: She remembers nothing of her early seasons and grew up without having to rely on others.

Family: Hellheart Bloodblade (Brother)

Appears in: The Island, Corsairs of the High Seas, Gangs, Tribes, and Clans of Redwall, Rune of Chaos

Crimson Vincent
Species: Fox

Gender: Male

Origin: Mossflower Woods

Appearance: Crimson Vincent is a male fox of average height with dark red fur that looks crimson in the sunlight, whereas most foxes have orange fur. He has green eyes and black tipped ears. He has a white-tipped tail. What he wears is similar to a toga, which happens to be red.

Personality: Crimson Vincent is an intelligent creature. He is a good friend once you get to know him, but he often has other things on his mind, but never enough to be concerned about the welfare of his friends. He likes to joke, but on rare occasions.

Weapons: Saber, bow & arrows, whip

History: Crimson Vincent is the second and youngest child of the warlord Grulvad. His father was often busy when he was a young one and never had much time for him, so he often stayed with his mother. He loved his father as a son should, but his father regularly dismissed him and scolded him for not being enough like Judas. One night, he went to see his father, who had not been feeling well, and saw his brother standing over his father's body. The two fought, and Vincent fled. He discovered that Judas had tricked the horde into thinking that Vincent had killed Grulvad, so he could not tell the horde otherwise. He was on the run from his older brother for some time until he mustered up the courage to confront Judas and avenge their father.

Family: Judas (Older Brother), Grulvad (Father)

Appears in: Slagar's Slavers, Of Corsairs and Pirates, Gangs, Tribes, and Clans of Redwall

Judas
Nicknames: Roach, Silvertongue

Species: Fox

Gender: Male

Origin: Mossflower Woods

Appearance: Judas is a lean fox who appear taller than he really is because he is so skinny. However, it would be foolish to underestimate his strength. He has black paws and footpaws. He wears a red bandanna and a black vest that he hides his dagger inside of. He wears a pair of vambraces with the fleur-de-lis on them.

Personality: Judas is an extremely intelligent fox with a very cunning mind and a highly charismatic personality. He never reveals his true face to creatures unless he is about to kill the said creature without another beast watching. He can manipulate creatures to seem as they are working with him as equals, when they are unwittingly serving him. He always acts as if he is very well-mannered and kind, and will even defend the creature he is attempting to manipulate to gain their trust. Judas has a rather narcissistic view of himself. In addition. Judas has little empathy for other creatures.

Weapons: Curved dagger he keeps hidden inside his vest

History: The eldest son of Grulvad, the leader of a vermin horde. He began to hang around his father at around eight seasons old. He became wise, cunning, and manipulative. One day, he stabbed his father in the back, but the act was witnessed by his younger brother, Crimson Vincent, who he fought and caused to flee. Judas convinced the horde which was now under his command that his younger brother murdered their father.

Family: Crimson Vincent (Younger Brother), Grulvad (Father), Coraz (Wife in Revolts of the Dreaded Lands)

Appears in: Paradise Lost, Of Corsairs and Pirates, Revolts of the Dreaded Lands, Terramort, The Lord of Destruction, Gangs Reboot

Astrix Dawnhammer
Species: Squirrel

Gender: Male

Origin: Noonvale

Appearance: Astrix is a squirrel of average height with a lean build. While not albino, he has pale fur that is the same color as the moon. He wears a cyan-colored robe and is often seen with a blade of grass protruding from the side of his mouth.

Personality: Astrix is best described as an intelligent, easygoing, patient beast with a good heart. While he firmly abides in the principles of peace, he will fight to defend others who are unable to defend themselves. Although he may initially appear lazy, this is merely a facade. This makes it somewhat difficult for other creatures to get to know him, which gives Astrix an enigmatic air. Astrix is actually a very helpful, loyal, and generous creature who is more intelligent than he initially appears. He is very ideological and pensive and will occasionally voice his philosophical views. However, the ideals that he has formed as a result of his upbringing reflect a somewhat naive view of the world, which gradually became more realistic after he left Noonvale. In addition, Astrix is a rather stoic beast who is able to take most things in stride. However, Astrix is not a very open creature and is usually very secretive about his past since the existence of Noonvale must be kept a secret. One of his favorite pastimes is to stay outside during the night and stare up at the starry skies.

History: Astrix Dawnhammer was born in Noonvale and grew up learning the value of peace and life. However, unlike many creatures from Noonvale, Astrix sought adventure and bid his friends and family farewell as he set off to journey the world. Upon discovering what the world outside Noonvale was truly like, he realized why he had such a sheltered upbringing. Although he continued to travel, his outlook on the world became much more melancholy.

Weapons: While Astrix is a peaceful creature who carries no weapons on his person, he uses his staff to defend himself and protect others from harm. Additionally, he is surprisingly capable in unarmed combat, but prefers to use his staff should he end up in a fight.

Family: Unknown

Appears in: Way of the Warrior: Civil War, The Outcasts, Death and Darkness RPG, The Silvir Conquest

Abscon
Species: Stoat

Gender: Male

Origin: Unknown

Appearance: Abscon is a fit, lean, mute stoat of average height who has dark brown fur and black eyes. He wears a hooded cloak made from leaves that acts as camouflage (he changes the leaves given the season to help him blend in better). He wears a belt under his cloak that holds a pair of daggers and a set of throwing knives. Abscon wears horizontal streaks of mud on his cheeks to act as part of his camouflage, as well.

Personality: Abscon is best described as a loner with a dark and mysterious past. Being a private creature, he prefers to keep to himself and does not care for socializing or making friends, which is difficult for him due to his inability to communicate easily since he is mute. He is also rather stern and humorless. It is not uncommon for him to sleep very little and he regularly keeps watch during the night while everybeast is asleep. He does not tolerate whining and complaining. Abscon depends on nobeast save himself for anything, even if he is part of a group. Because of his past, Abscon has earned his fair share of enemies, causing him to become rather paranoid and untrusting of others. As a mercenary, Abscon very rarely turns down a job offer and will see a job through to the very end. When it comes to getting work done, Abscon is relatively simple and straightforward to avoid needless complications. However, that is not to say that Abscon is not careful in his actions. While he has held leadership positions in the past, he does not enjoy filling these roles because he is uncomfortable with the amount of responsibility such a role places on him. He possesses a number of quirks, such as an unwillingness to make eye contact with others when communicating with them and hiding for no particular reason. Abscon also enjoys climbing trees.

Weapons: Being both an assassin and mercenary, Abscon is proficient with a number of different weapons and ways of killing creatures. However, he mainly relies on stealth and is not very efficient at fighting creatures in long, drawn-out fights at close quarters. Abscon is a highly skilled marksman when it comes to using projectile weapons such as a blowpipe and darts and throwing knives, but prefers to use his bow and arrow, which he has deadly accuracy. While his forte appears to be in long-ranged combat, he also wields a pair of daggers for close range fighting. He may also carry a sword, but does not use it very often. In certain situations, Abscon has used nooses to slay his enemies.

History: Unknown

Family: None

Appears in: Rise of the Mercenaries, Gangs, Tribes, and Clans of Redwall, Assassins Refuge, Blood 'n Bullets, Rise of the Mercenaries Reboot, The Mercenaries' War

Veraad
Species: Ferret

Gender: Male

Origin: Unknown

Appearance: Veraad is a fairly tall, fit, lean ferret with dark gray fur and black eyes. He wears light leather armor beneath a hooded cloak. He wears a pair of vambraces and a leather belt, which has. He has a small scar on his right cheek and sharp, somewhat long claws.

Personality: Veraad is a rather serious, stern creature. His heart is almost completely consumed with bitterness and he forms grudges against others that he cannot let go. Some of his actions show that he can be an aggressive and slightly selfish creature. While he is seemingly confident in his abilities, he is subconsciously driven by the desire to appease others and has marked feelings of inferiority. Veraad is also shown to be envious of other creatures, one such creature being his self-declared rival, Abscon, who he has competed against in a vain attempt to demonstrate skills superior to those of Abscon. His failure to surpass Abscon in nearly every way, in addition to his own sense of worthlessness, has produced feelings of deep-seated animosity and jealousy towards Abscon. Unlike Abscon, who is stoic and apathetic, Veraad can be rather temperamental and sensitive, which is not commonplace for a beast in his line of work. Also unlike Abscon, he is quite comfortable in positions of leadership. However, Veraad merely wants to comes to terms with accepting himself for who he is and finding somebeast who will do the same.

Weapons: Veraad excels in nearly all forms of weaponry, but prefers to use a dagger. In addition, he carries a number of concealed weapons on his person.

History: Little is known of Veraad's past, save that he joined Scring's army of assassins, where he met Abscon. Throughout the seasons, he has viewed Abscon as a rival of sorts and has fought to prove himself, especially in the eyes of Scring.

Family: Midnight (Wife), Whitepaws (Son), Violet (Daughter), Stoneheart (Son), Blackskull (Son), Sunflower (Daughter)

Appears in: Rise of the Mercenaries

Mentioned in: Powder and Steel

Zand Oscuro
Species: Sable

Gender: Male

Origin: Unknown

Appearance: Zand is a tall, muscular sable with dark brown fur that has streaks of silver and stone gray eyes. He wears a loose, short-sleeved navy shirt with a leather belt over light chain mail. He wears steel vambraces and greaves. Around his neck, he wears a black pendant that serves as a memento to his mother since it formerly belonged to her.

Personality: Zand is an extremely prideful and rather arrogant creature who believes that he is destined for greatness. However, Zand is easily bored and seeks excitement in his life in the form of fighting creatures, especially strong opponents that push him to his limit and allow him to enjoy the exhilarating feeling of a close fight. However, he is also a daredevil and is willing to take great risks in order to push himself, and can sometimes be a showoff when it comes to how capable he is at handling himself. Despite Zand's violent nature, he seeks a strong foe in order to finally discover inner peace. Because Zand has never had quite had a creature in his life he can call a friend, he has always been rather independent. Zand is quite brave and rather ambitious. He can sometimes be rash and can have a slight temper, but never becomes irrationally angry. Zand has a dark and somewhat twisted sense of humor.

Weapons: Zand is a highly skilled warrior and is very apt when it comes to handling a number of weapons, but his signature weapon is a trident with double-bladed prongs and also carries a bolas and stiletto.

History: Zand was raised by his mother in a hidden grove where it would be very difficult to find him. When Zand was less than a month old, his mother learned from a seer that he was the Taggerung. His mother wanted him to live a normal life, so she raised him herself without the vermin clans being a part of her son's life. Zand highly respected his mother and when she died, he was only seven seasons old. After the death of his mother, he began to wander Mossflower with everything his mom taught him in mind. He also learned how to keep himself alive over the course of several seasons. He continues to travel through the forest.

Family: Umbrina (Mother, deceased)

Appears in: Submission and Rebellion, The Shadowed Ones, The War For Mossflower, Castra Praetoria, The Bloodwrath Battles

Pandora
Species: Wildcat

Gender: Female

Origin: Unknown, most likely Mossflower Woods

Appearance: Pandora is a wildcat of average height with reddish-brown fur and amber eyes. She wears a pair of gauntlets with a thin layer of sharp metal claws on each finger that allows her claws to fit into each artificial metallic claw when she unsheathes them.

Personality: Pandora is an intelligent beast and is able to bring other beasts to see from her point of view. She has a calm and mild temperament.

Weapons: Light sword with crosshilt, steel-covered claws

History: Unknown

Family: Panthera Longclaws (Ancestor), Vestris (Ancestor)

Appears in: The Final Stand

Herquil
Species: Hedgehog

Gender: Male

Origin: Redwall Abbey

Appearance: Herquil is a large, burly hedgehog with the standard brown fur most of his kind have, as well as warm brown eyes. He wears a large pair of brown trousers, a brass-buckled belt, and a pair of sandals.

Personality: Herquil is a fairly jolly soul and is warm-hearted, playful, friendly to those around him. Despite his jovial personality, Herquil can be rather serious at times, as well. Because of his strong sense of loyalty and the strong value he has for his friends, he will stop at nothing to defend those he cares about. This is also a bit of a downside because he tends to be rather rash and a bit stubborn at times. Having been raised within the boundaries of Redwall Abbey and rarely leaving it, Herquil is also fairly naive. Due to his upbringing in Redwall, he was indoctrinated to see the good in all creatures, regardless of their species. However, while he does this, he is a bit more cautious of creatures of typical vermin species after hearing old tales in which they commit terrible deeds.

Weapons: Natural defenses, a sling, and a large wooden mallet

History: Herquil was born in Redwall Abbey and was well raised by his parents and the other creatures. He was often told tales of the olden days by the older beasts and decided to defend the abbey from vermin at any cost.

Family: Parents

Appears in: The Revolts of the Dreaded Lands, Riddle of the Lost Blade, A Disappearing Act - Reboot, Autumn of the Weeping Willow

Trivia: Herquil was my original Redwall persona and was the first Redwall character I created.

Tikus Swiftstream
Species: Shrew

Gender: Male

Origin: Mossflower Woods

Appearance: Tikus is a shrew of average height with dark brown fur and black eyes. He wears a vest over a semi-long sleeved shirt, which usually has the sleeves rolled back. He wears a simple brown leather belt.

Personality: Tikus is stubborn, like most shrews, but can be rather helpful and loyal once you've treated him respectfully. Unlike most other shrews, Tikus is significantly less hotheaded and argumentative. Tikus can also be rather candid at times. Despite being rather brave and a bit headstrong, Tikus is deathly afraid of serpents of any kind, venomous or not, regardless of size or whether or not they are venomous. Some of the things that Tikus enjoys most in life include navigating the River Moss in his small boat and, surprisingly, cooking.

Weapons: Spear, long knife

History: Unknown

Family: Unknown

Appears in: Alice of Redwall Sacrifice, The Revolts of the Dreaded Lands, Islands of No Return, The Northern March

Krade
Species: Vole

Gender: Male

Origin: Unknown Appearance: Krade is a vole of average height with brown fur and dark eyes. He wears a dark red headband and a brown vest with an adderskin belt.

Personality: Krade is calm and fairly easy to get along with. He is a good thinker when it comes to forming strategies.

Weapons: A spear that is slightly curved at the tip that can be used for slashing, but is primarily a thrusting weapon.

History: Unknown

Family: Unknown

Appears in: The Final Stand

Lastra Shellshield
Species: Sea Otter

Gender: Female

Origin: Holt Vydra

Appearance: Lastra is a relatively tall (for one of her gender), lean, fairly pretty she-otter with dark brown fur and tightly strung muscles. She wears a leather chestplate over a cream-colored shirt that was formerly long-sleeved, but the sleeves are now tattered and dirty, as well as the rest of her clothing. She carries a long shield that is made out of shell, but is much more durable than it appears.

Personality: Lastra is a genial, warm, and easygoing creature who possesses a strong will. She is an extroverted creature who is generally very friendly and open with others. Because she values her friends so much, she will stop at nothing to keep those she cares about from being harmed, no matter what the cost is. Lastra is a very spirited and curious creature. Unlike her father, she possesses a spunky and venturesome personality. When speaking to her elders and superiors, she is usually very respectful and polite to others. Lastra is not an overly serious creature and enjoys having a good laugh. While she always displays her friendliness and positive attitude, she conceals her the sadness that is caused by her longing for a relationship with her family after having been separated from since she was very young.

Weapon: Spear

History: Lastra was born the daughter of Vydra Pykhunter and Endra Waveheart. When she was only a few seasons old, her holt was attacked by a group of corsair slavers. Her father fought them off to buy time for Lastra and her mother to flee. Endra and Lastra managed to escape and sailed to Mossflower, but were captured by a separate group of slavers that were a part of the same faction that attacked their holt. However, when a group of creatures fought against the slavers, Lastra was freed among the other slaves and traveled to Mossflower Country with some other creatures who had also been enslaved, where she settled down and made her home.

Family: Vydra Pykhunter (Father), Endra Waveheart (Mother), Jolly Roger (First Cousin Once Removed)

Appears in: The Brave Hunted Reboot, The Golden Veil, Riddle of the Lost Blade

Darktide
Species: Weasel

Gender: Male

Origin: Skullyard Island

Appearance: Darktide is a weasel of average height with sleek black fur and a silver underside. He has icy blue eyes, long, sharp teeth, and somewhat long claws. He wears a black leather jacket that is open, exposing his torso. He keeps his daggers hidden in his jacket while he keeps his scimitar in a sheath attached to a crimson sash. He wears a shark tooth necklace around his neck as a memento to his father.

Personality: Darktide is a creature who is hard to get along with. He is a particularly rude, abrasive, sharp-tongued creature who has little to no respect for others and often taunts other creatures. Datkride is quite a rebellious beast and rarely obeys his elders and betters and does whatever he feels like. In addition, he is rather selfish and has a mischievous side to him. although he is rather insensitive towards other creatures, he himself is an emotionally sensitive creature, but tries his best to keep it hidden beneath a facade. Darktide is a rather flirtatious beast. He has very little patience with others and comes across as ill-tempered, moody, and sulky. That being said, Darktide is, for the most part, just a sad and lonely creature. However, due his behavior, he usually drives other creatures away. While he speaks boastfully about himself, he actually does not have a great amount of self-confidence.

Weapon: Dagger, scimitar

History: When his father went out to search for a cure for his original mate (Destiny), he was caught in a storm and stranded on Skullyard Island. The same storm had also left Salm, one of the former members of his original crew, stranded on the island with him. Since Sharrk was unable to do anything, Destiny died. A messenger discovered the pair trapped on the island and told Shark of his mate's death. Salm became his mate and she later bore Darktide. A crew of corsairs came to the island one day and demanded that they hand over Darktide so he may join their crew. Despite their desperate attempts to prevent their son being taken from them, Shark and Salm were no match for the crew. When the crew stopped at a port, Darktide escaped and was taken in by a family of weasels. As Darktide grew older, the short temper he had inherited from his mother began to make itself more known and after a disagreement with his foster family, Darktide left in search of his true parents.

Family: Black Shark (Father), Salm Fireflower (Mother), Devil (Half Brother or Brother), Blackcloud (Half Sister or Sister), Ravenhawk Bloodbath Kidd (Uncle), Griffin (Half Sister), Chimera (Half-Brother), Rai'aku (Brother), Vergenstraud (Paternal Grandfather), Shia (Paternal Grandmother)

Appears in: Of Corsairs and Pirates, The Golden Veil, The Final Stand, Storms and Tides

Ferus Haraldr
Species: Rat

Gender: Male

Origin: Northlands

Appearance: Ferus is a large, muscular rat with dark gray fur and black eyes. He wears a cloak made from the skins of what are presumed to be a few of his former enemies, a leather chest plate he wears over chain mail, and a thick leather belt.

Personality: Ferus Haraldr is a savage, ambitious, and ruthless creature with a violent temper. Unlike most warlords, who are solemn, Ferus enjoys laughter and entertainment, but finds his amusement in the misfortune and pain of others. He has a cruel and bloodthirsty nature, and will sometimes go to battle with the only reason being to satisfy his lust for bloodshed and plunder. This has earned him the nickname "The Barbarian King." Ferus is also quite stubborn. Ferus is a creature of action who does not give much consideration to the consequences of his actions, which reflects his lack of patience and limited judgement. He ensures the loyalty of his followers with promises of eternal glory in the afterlife if they die valiantly in battle. Additionally, he garners favor with his troops by show of his camaraderie with them.

Weapons: Battle axe, broadsword, mace, and a round iron shield

History: Unknown

Family: None, but he considers the members of his horde to be his brethren.

Appears in: Embrace of the Viper, Mossflower Country & Beyond

Barboga Waveblade
Species: Stoat

Gender: Male

Origin: Unknown

Appearance: Barboga is a slightly hefty, yet muscular stoat who appears to be a middle-aged creature. However, he is still in rather good shape. He wears a large black vest over a long sleeved cream colored shirt, a brown sash, and an almost black tricorn hat with a white feather in it.

Personality: Barboga is an easygoing, mirthful beast who enjoys the pleasures of life, including those of companionship and material things. His laid-back nature and fun-loving attitude makes him popular among his crew. Barbobga is known for his sense of humor. However, he can be serious when he needs to be. While usually a cheery beast, he is known to possess a bit of temper and hates to be embarrassed, especially in front of his crew. Like most corsairs, he is quite partial to grog.

Weapons: Large sabre, throwing knives, and dagger

History: Mostly unknown, but it is said that he and Black Shark were shipmates together in their younger seasons.

Family: None

Appears in: Embrace of the Viper, Storms and Tides, Riddle of the Lost Blade

Horace & Poppy
Species: Vole

Gender: Male (Horace), Female (Poppy)

Origin: Mossflower Woods

Appearance: Horace is a short, plump vole with brown fur who wears a brown vest over a white, short-sleeved shirt. Poppy is likewise a small, plump vole with brown fur who wears a pink bonnet and a frilly pink dress with a white apron.

Personality: Horace is overly obedient and somewhat cowardly, but fears his wife when she's angry more than anything else, which is why he rarely argues with her. Poppy is loud, but not to an unnecessary extent. She often has Horace do many tasks for him, which she is highly grateful for. While Poppy and Horace may appear to be an unhappy couple on the surface, they love each other very much.

Weapons: None (Poppy), Staff and dull knife (Horace)

History: Unknown

Family: Poppy (Wife), Horace (Husband)

Appear in: None

Tigris Nytstrype
Species: Wildcat

Gender: Male

Origin: Uppermost Northern region of Mossflower

Appearance: Tigris is a wildcat of average height with black stripes all along his body with light brown fur. He has amber colored eyes and wears a sweeping red cape. He also wears a fine chestplate and belt.

Personality: Tigris is an obedient creature who does not act rashly. He is quite polite, but can be cold at times.

Weapons: Halberd, claws

History: Unknown

Family: Unknown

Appears in: Kotir Reboot

Raggs Scarhide
Species: Ferret

Gender: Male Origin: Unknown

Appearance: Raggs is a somewhat short ferret with messy brown fur. He wears an eyepatch over his left eye and has a missing right ear. His body is covered with numerous scars. He wears a leather vest that is long in the back, a blue sash, a small copper earring on his left ear, and worn white pants that are slightly baggy.

Personality: Raggs is a very unpredictable beast. He usually acts casually dismissive about almost everything and often finds amusement in things that most creatures do not find funny, but can be serious at times, as well. Raggs is a very playful beast and usually displays an even temper, but is known to react strongly to seemingly small incidents. While he may come off as unintelligent, he is actually smarter than he initially appears to be. Communication is his weak point and he often trails off in mid-sentence and jumps between topics frequently, which shows his somewhat absent-minded nature. When fighting other creatures, he proves to be quite a violent opponent and revels in bloodshed. One thing about Raggs that is undeniably evident is his clear lack of sanity. He is subject to talking to himself (although he claims he is speaking to other creatures that only he can see) and is prone to hallucinating. While he has a somewhat immature and unstable personality at times, he is greatly respected by his crewmates and fellow captains who know of his reputation as a skilled fighter and leader.

Weapons: A somewhat old cutlass with small ridges on the blade, dirk, and a steel hook attached to a length of chain

History: Little is known about Raggs' life, but when he was a younger beast, he was captured by a rival crew of corsairs and was held captive for two seasons. During this time, he was regularly tortured, which quickly resulted in his physical and mental decline. One day, the crew was caught in a storm and their ship was wrecked. Most of the corsairs died in the shipwreck, but Raggs survived. Despite having newfound freedom, Raggs was unable to get revenge on his captors and, unable to vent his pent up anger, was driven mad.

Family: None

Appears in: Storms and Tides, The Warmblood Games, Tavern of the Rusted Claw, The Bloodwrath Battles

Athena
Species: Badger

Gender: Female

Origin: Western Mossflower Woods

Appearance: Athena is a female badger of average height for one of her species and gender. She has normal coloration for a badger and has dark brown eyes. She wears a green-brown robe with wide sleeves along with a pale red cloak she drapes over her shoulders.

Personality: Athena is a very intelligent, wise, and level-headed creature. She has a kind heart and cares very much about the well-being of those who are close to her. Athena is also shown to be extremely patient, which is evident by how she waited for the next Badger Lord to appear as she was instructed to do. While she is a very calm and collected beast, Athena is reluctant to share her anxieties with others and often keeps her fears and worries to herself. After having grown up with very few creatures to interact with and living in solitude for several seasons, Athena has developed a quiet and reserved nature and initially had some difficulty socializing with other creatures.

Weapon: Staff

History: Athena was born in western Mossflower Woods, where she was found as a baby by a hare couple, who took her back to Salamandastron, which had no Badger Ruler at the time, and raised her. The hares taught her the history of Salamandastron. She eventually learned of the cryptic carvings on the wall in the secret chamber of the Badger Rulers. For reasons unknown, she was able to understand what they said and often received visions of future events concerning the fire mountain. Before they died, the hares instructed Athena to serve as the guardian of Salamandastron and wait for the next Badger Lord to appear to her. This she did, and eventually, Bluestripe appeared and took the position as Badger Lord. Several seasons later, the two became mates and they had a son named Roan.

Family: Bluestripe the Wild (Husband), Roan (Son), Oakpaw (Father-in-law), Renah (Mother-in-law)

Appears in: The Final Stand

Roan
Species: Badger

Gender: Male

Origin: Salamandastron

Appearance: Roan is an average-sized, muscular male badger with slightly grayish fur (not from aging or stress). He wears a sleeveless, navy colored shirt over light chain mail. He wears leather gloves and a brown leather belt with his scabbard attached to it.

Personality: Roan is a serious beast whose loyalty to his family and friends is unwavering. Like his mother, he is quiet, calm, and mature. Like his father, he believes in upholding fairness and justice. While he certainly looks up to his father and his legacy, he holds more respect for the lifestyle of his mother, who led a more peaceful life. While he certainly values the importance of defending oneself and others, he does not enjoy doing battle like Bluestripe did. He shows an enormous amount of respect and obedience towards his mother.

Weapons: Broadsword, club, and shield

History: Roan is the son of Bluestripe the Wild and Athena. When his father passed away, he volunteered to become the Badger Lord, but his mother insisted that he search for another creature to become the new Badger Ruler. Eventually, the proper successor was found and Roan went his own way to make a life for himself.

Family: Bluestripe the Wild (Father), Athena (Mother), Renah (Paternal Grandmother), Oakpaw (Paternal Grandfather)

Appears in: The Final Stand

Bloodfur
Species: Weasel

Gender: Male

Origin: Southsward

Appearance: Bloodfur is a muscular weasel of average height with reddish brown fur and brown eyes. He does not wear a shirt, but wears brown, worn pants and a leather belt.

Personality: Based on appearance, Bloodfur may not look intelligent, but the creatures who follow him have faith in their leader. He sometimes works as a slaver and does not show mercy for those who stand in his way. He does not treat his slaves horribly, and, in fact, treats them somewhat well so they are in healthy condition when he sells them.

Weapons: Spiked mace, cat o' nine tails

History: Unknown

Family: None

Appears in: The Final Stand

Horatio Barracuda Maynard
Species: Hare

Gender: Male

Origin: Salamandastron

Appearance: Horatio is a slightly taller than average hare with graying fur, although it was once a light shade of brown. He wears a long sleeved white uniform with brass buttons, epaulettes, and many medals. The collar of his uniform is black with a stripe of dark yellow running through it. His sheath is attached to a black leather belt with a silver buckle worn around his waist. He has a long scar that runs horizontally from the right side of his nose across his cheek, just below his right eye. He also wears a monocle in his left eye. The hare admiral also has a neatly kept white mustache.

Personality: Horatio is a very stern beast whose mere presence commands respect to the hares who are of lower rank. His rank and experience gives him quite a sense of pride and accomplishment. He is quite bold in nature and this shows, whether when dealing with defiant young hares or villainous vermin. In addition, he is quite straightforward and frank. He is a rational creature of sound judgement and is very thoughtful, especially when forming plans, and likes to think things through to the last detail. While he is a no-nonsense creature, he will allow his dry humor to show on rare occasions. Despite usually being calm and composed, Horatio is known for possessing a somewhat irritable temperament, but is usually a rather well-mannered and polite beast. In spite of his hard exterior, Horatio is not incapable of showing kindness and guidance towards others. When he was younger, Horatio was a rather haughty beast who was very judgemental of others if they showed any incompetence or failure in their endeavors. Horatio was extremely obedient to his superiors (to the point of even being somewhat obsequious) and followed every rule and regulation of the Long Patrol to a tee.

Weapons: Horatio arms himself with a sabre-rapier hybrid, which he wields with a great amount of skill. His ferocity with his blade has even earned him the name 'Barracuda'. When he was younger, he was also a compitent boxer.

History: In his younger seasons, he traveled with several other hares, but as he grew older, he joined the Long Patrol Navy and worked his way up to the rank of admiral.

Family: None

Appears in: The Jolly Patrol, Storms and Tides, Great Power

Gromba
Species: Rat

Gender: Male

Origin: Unknown

Appearance: Gromba is an overweight rat of average height with brown fur and dark eyes. He wears a red bandana around his forehead and a dark green vest with a brown leather belt and worn, stained green and brown pants. He wears two small earrings in his right ear and has a scar running diagonally across across his muzzle.

Personality: Gromba is best described as a crude creature with few redeeming qualities. While Gromba can be described as lazy, he is a creature of action when the occasion calls for it. However, Gromba enjoys the easy life he leads and is prone to being idle and rather gluttonous. Gromba is also noted for being rather impatient and quite irritable. In addition, he is an opportunistic creature. Gromba is also known for being a compulsive liar. Once he has his mind set on something, it is very difficult to dissuade him from doing it, mostly because he is so stubborn. In spite of his stubborn nature, if he feels that he has to go out of his way for a cause, he is unwilling to do it, believing that it is not worth the effort. While he is very confident in himself and is quick to boast of his deeds (be they great or not), he has little to no honor and is very much a coward. Because Gromba himself is not an overly competent fighter, he uses methods that do not require him to face his foe head-on and instead relies on stealth, range, or some form of underhanded tactics to give him an advantage over his enemies. However, Gromba is not an unintelligent creature and possesses a certain degree of cunning.

Weapons: Gromba's signature weapon is a pistol crossbow, but he also arms himself with a serrated dagger. In Blood 'n Bullets, he wields a sawn-off shotgun with a pistol grip.

History: Unknown

Family: None

Appears in: A New Home, Blood 'n Bullets

Blackburn
Species: Water Rat

Gender: Male

Origin: Unknown

Appearance: Blackburn is of average height for one of his gender and species. His fur is sleek and a dark shade of silver, which is slightly lighter on his underside. He has a tattoo of a black flame on his right cheek.

Personality: Blackburn is somewhat fickle when it comes to loyalties and is highly untrusting of others, which has caused him to be quite independent.

Weapons: Spear, dagger, and round wooden shield

History: Unknown

Family: None

Appears in: A Disappearing Act, A Disappearing Act - Reboot

Jolly Roger
Species: Sea Otter

Gender: Male

Origin: High North Coast

Appearance: Jolly Roger is a well-built sea otter of slightly taller than average height for one of his species and gender. He has sleek, slightly light brown fur and sports a braided horseshoe mustache. He wears a low-cut, dull yellow-colored shirt with sleeves and a dark green sash, along with a pair of gold earrings, which are small and round. He wears what appears to be a small green sail from a sailboat that he wears as a cape. One of his top teeth has been replaced with a golden tooth. In addition, he keeps his two cutlasses sheathed and wears them on his sash with one cutlass stowed on each side.

Personality: As his name implies, Jolly Roger is an extremely jovial, outgoing, friendly, and fun-loving creature, with a merry spirit that is rarely deterred, although he can be serious when the time calls for it. Jolly Roger is a very even-tempered beast and is rarely angered by anything. He is known for being an energetic beast with a generally optimistic outlook on life and a good sense of humor. He is very knowledgable when it comes to nautical-related subjects and enjoys singing sea shanties while sailing. Jolly Roger is also described as a swashbuckling daredevil, having often run off with his friends to do things that were dangerous in his younger days quite often. Because of this, other creatures usually see him as being a rash and rather independent beast. As a young otter, he was often regarded as highly energetic, cheerful, somewhat immature, and had a problem listening to his elders and betters. Because of his curious and adventuresome nature, Jolly Roger is driven to travel in search of excitement in his sailboat, the Green Thunder. His biggest pet peeves are being bored or carrying out tedious and mundane tasks. In spite of being a highly extroverted beast, he finds peace in sailing alone, but is not opposed to the companionship of another creature. Two of his greatest weaknesses are his lack of planning, which stems from his laid back attitude, and his sometimes easily distracted nature. His favorite color is emerald green. He also enjoys the rain.

Weapons: Jolly Roger is very skilled with his two cutlasses. He is also skilled at throwing javelins, spears, and harpoons. He sometimes uses a trident as a secondary weapon. Since he was born into the Rogue Crew, he learned how to use a bow and axe. Although he usually does not use these weapons, he finds it helpful to have been properly instructed on how to use them. However, because of lack of use, he is not as adept with a box and axe as he was while living with the Rogue Crew.

History: Jolly Roger hails from the High North Coast into the Rogue Crew. However, being an adventurous creature, he left the Rogue Crew to depart on his own journeys when he was old enough to fend for himself. Being raised in an area where corsairs and searats were commonplace, he battled against any such creatures he encountered on his adventures in the Green Thunder. From there, he had no set destination, but let the wind take him wherever it willed in search of undiscovered thrills that were to be had.

Family: Vydra Pykhunter (Cousin), Lastra Shellshield (First Cousin Once Removed)

Appears in: Kotir Reborn, The Diamond of Eternity

Howl Riverwolf
Species: River Otter

Gender: Male

Origin: Mossflower Woods

Appearance: Howl Riverwolf is a large, muscular river otter. He has dark brown fur, which has streaks of gray in it. His whiskers are notably graying. He has dark brown eyes that often shine with the light of determination. He has several scars from past battles, one which runs down his jaw. He always wears a leather chestplate over a chain mail shirt. He wears a belt around his waist, which he uses to carry his machete. He has a belt strapped across his chest, which has his quiver full of red-fletched arrows attached to it.

Personality: Howl is often described by others as having a strong personality that other creatures may find intimidating. In his younger days, he was often considered to be a rambunctious, impulsive, and self-assured creature, but he has mellowed significantly with age and is more prone to behaving seriously, although he knows how and when to have fun. With that being said, Howl is a generally friendly and loyal beast, especially when in the presence of his otter crew, with whom he has a very close and healthy relationship. Howl is also well-known for his strong sense of determination and hardy nature. However, Howl is also a bit of a proud creature whose patience is not exactly his most defining feature. Additionally, Howl can appear to be rather outspoken and isn't afraid to speak his mind, although he certainly knows when to remain quiet. Like most otters, Howl enjoys shrimp and hotfoot soup immensely.

Weapons: Repeating crossbow/or longbow, machete, and a one-sided hand axe

History: Howl was born in Mossflower Woods and came to Redwall while he was still young to be raised alongside other creatures his age. Competition between Howl and a squirrel a few seasons younger than him named Birne sparked, leading to a bit of a rivalry of sorts between the pair. However, as the pair grew older, they became close friends. Howl joined the Abbey's otter crew at a fairly young age. When the position for Abbey Warrior opened up, Howl was a strong candidate to fill the role, but he turned it down, having set his sights on becoming Skipper and leaving it open for Birne to claim. A few seasons later, Howl became the new Skipper of otters. He kept the position for as long as he possibly could until age started getting the better of him and he was urged to step down from his role as Skipper for his own sake. Reluctantly, he resigned from his duties as Skipper and spent the rest of his days at Redwall Abbey peacefully.

Family: Unknown

Appears in: Blackbane castle and the Island of Despair, Blood 'n Bullets, Mossflower Country & Beyond: Unleash the Beasts of War

Muddjak
Species: Water Vole (originally, he was an otter when I made him)

Gender: Male

Origin: Mossflower Woods

Appearance: Muddjak is an undersized water vole with sleek brown fur and small, dark brown eyes. He wears a leather vest, whose pockets contain loose coins and other trinkets in addition to a leather belt with ornate patterns on it. He carries a knapsack on his back containing items he sells to customers.

Personality: Muddjak is a savvy merchant by trade, but can almost be considered more of a con artist due to the fact that he can talk you into buying your own whiskers. He is quite sly for a vole, but some trouble arises from deals with past customers from time to time. Muddjak never misses an opportunity to advertise his business to a potential customer. He is quite a talkative beast and uses this, in addition to his quick wit, to his advantage. When caught in a sticky situation, Muddjak usually tries to bribe or talk his way out of trouble. Because he is far from imposing, Muddjak keeps his opinions and thoughts to himself and is willing to behave in an obsequious manner if it benefits him. While he is somewhat greedy, occasionally dishonest, and a little bit cowardly, he can be usually helpful and loyal to those he actually views as friends.

Weapons: While he primarily relies on his wit and tongue rather than his own fighting skills since he is rather small, weak, and clumsy, he carries a small dagger hidden inside his vest for dire situations as well as an otter javelin he uses like a walking staff that he got from an otter in a trade.

History: Unknown

Family: Unknown

Appears in: The Aridga Feud, The Underground, Redwall Wars: A Deadly Turn

"Grimear"
Real Name: Caspian

Species: Hare

Gender: Male

Origin: Salamandastron

Appearance: Grimear is a fit, lean hare of average height with dark gray fur and a paler underside. Grimear also has a strange fashion sense. He wears a standard Long Patrol officer's uniform, with several medals pinned to the front of it, but it looks a bit worse for wear. However, the strangest parts of his attire are more likely to be worn by corsairs than a Long Patrol hare. Such articles of clothing consist of a dark blue sash, a black vest worn over his uniform, and a tricorne with a seagull feather pinned in it.

Personality: As his name implies, Grimear is quite a solemn (although eccentric) beast, and will almost never attempt to behave humorously, and when he allows it to show, it is little more than a wry comment. While he is usually quite a mild-mannered beast, Grimear can have quite an unpredictable temper. Other characteristics of Grimear's personality are his independence, spontaneity, and determination. He is sometimes prone to acting rashly without first giving consideration to the consequences of his actions. Although he has a great amount of responsibility as an officer of the Long Patrol, he is rather unorganized and is prone to procrastinating. Despite having command over an entire crew of hares, it is not uncommon for him to do things himself. Grimear also seems to view Long Patrol procedure casually, which is evident from his dress. While he is a creature of dignity and honor, he is cold when dealing justice to corsairs and searats alike. He and his younger brother, Nemo, are very close to one another. While he is a rather detached beast, he occasionally lets the melancholy side of his personality show. His mental stability has also been questioned since he returned from a particular mission for the Long Patrol Navy when he was a lower-ranking officer. Upon his return, his behavior became increasingly more peculiar and was more emotionally withdrawn than before. He holds an enormous amount of respect for Horatio Maynard and views him as a father figure of sorts.

Weapons: When he first began training to become a member of the Long Patrol, Grimear was given a dirk, which he treasures and continues to use in combat. Grimear also has some skill with a lance, which he learned to use while serving as a lancer. After being recruited into Salamandastron's Long Patrol Navy, Vice Admiral Horatio Barracuda Maynard taught him the art of boxing. In spite of his training in pugilism, he is a wild fighter when it comes to paw-to-paw combat and prefers brawling to the more refined boxing. However, he is not a very skilled archer and is incapable of using heavy weapons efficiently. During a traumatic mission at sea, he took the cutlass of his slain foe and claimed it as his own. It has since become his weapon of choice.

History: As a very young hare, the orphaned Caspian and his younger brother Nemo, wandered in search of food, shelter, and the care of somebeast. In spite of the hardships the brothers faced, it was not very long until the pair reached the famed mountain of Salamandastron. Caspian and Nemo were welcomed to live at the mountain and were immediately taken in to receive formal training to one day become members of the Long Patrol alongside the other leverets. While they were not under the care of anybeast in particular, Major Horatio Maynard served as their guardian and was a sort of father figure to Caspian and Nemo. Caspian greatly admired Horatio and aspired to one day join the Long Patrol Navy, which Horatio was a part of. As Caspian grew older, he was training to become a lancer, but was recruited into the Long Patrol Navy (alongside Nemo), fulfilling the dream he has since he had arrived at Salamandastron. He trained vigorously and quickly rose from the rank of cadet to become an officer. However, after a particular mission at sea, Caspian returned, clearly traumatized and different than he had been before. The old Caspian was gone and he adopted the moniker "Grimear".

Family: Nemo (Younger brother)

Appears in: The Northern March

Dolores
Species: Mouse

Gender: Female

Origin: Redwall Abbey

Appearance: Dolores is a petite creature with light brown fur and a cream-colored underside. She also has large, dark eyes that look slightly sad. She wears a simple cream-colored smock and a brown skirt.

Personality: Dolores is a warm-hearted and courteous creature who often puts the needs of others before her own. However, she is rather timid and soft-spoken. She rarely speaks her mind and does not like to seem opinionated. However, she often stands in the shadow of her more outgoing sister, Abigail, and is somewhat envious of her.

Weapons: None

History: Unknown

Family: Abigail (Sister)

Appears in: St. Ninnian's Church is HAUNTED!!, Bloody Heights, Titanic and Redwall

Birne
Species: Squirrel

Gender: Male

Origin: Redwall Abbey

Appearance: Birne is a middle-aged red squirrel who, in his older age, has grown somewhat plump and wears a small pair spectacles to help him with his weakening eyesight. Additionally, he wears a green habit, a rope belt, and a pair of sandals. He has a few flecks of grey in his otherwise red fur.

Personality: In his youth, Birne was known as a bold, adamant, and somewhat rebellious beast who was eager to prove himself to others. Despite his somewhat immature attitude, Birne was a kind-hearted creature with good intentions and a brave spirit. As he grew older, he matured and lost his rebellious streak and became rather obedient and responsible. In his old age, he has mellowed and shows wisdom as he serves as the Abbot of Redwall. He is also well-known for his calm and cordial disposition. However, if circumstances call for it, he will not hesitate to take up the Sword of Martin to defend Redwall as he would in his younger days as the Abbey Warrior.

Weapons: Sword of Martin, bow and arrows

History: Born and raised in Redwall Abbey, Birne was mostly raised by the kindly sisters of the abbey after losing both his parents at a young age. There was an otter a few seasons older than him by the name of Howl with whom he developed a rivalry, but the two became close friends as they grew older. Birne eventually took up the mantle of Abbey Warrior and held the position for a good number of seasons before deciding to pass the torch to a younger and more capable creature. As a middle-aged beast, he became the Abbot of Redwall.

Family: Unknown

Appears in: Great Power, Mossflower Country & Beyond, Red Tables

Endornia
Species: Fox

Gender: Female

Origin: Unknown

Appearance: She wears a lavender tunic with a dark skirt and a leather belt, which carries a pouch of herbs and the like. She wears a dark purple hooded robe with two holes in the hood that allow her ears to stick out. Her accessories include a number of trinkets, such as bangles, necklaces, etc. and a periwinkle-colored scarf. Endornia has light brownish-red fur with dark paws and a white-tipped tail. She has pale green eyes.

Personality: Endornia, like most of her species, is intelligent and sly. She is a rather careful beast and likes to plan everything in advance. When things do not go as planned, she becomes highly agitated and may expect the worst to happen. She is quite flattering and can be rather obsequious in order to gain the trust of others. She uses her silver tongue and her wit to her advantage. She is also known for being somewhat melodramatic. She enjoys fooling creatures with her visions, which she is prone to exaggerating, though she is a true seer. This vixen is also highly mysterious and secretive.

Weapons: She carries a curved silver dagger with an ornate sheath, which is golden with emeralds embedded in it and a cedar staff which is twisted and gnarled at the top.

History: Unknown

Family: None

Appears in: Curse of the Black Shadow

Alexander Baldwin
Species: Squirrel

Gender: Male

Origin: Unknown

Appearance: An average sized squirrel with brownish-gray fur, brown eyes, and rounded ears that lack the characteristic tufts of fur that is common for most squirrels in Mossflower. He wears goggles over his eyes when he is near the bodies of the dead or ghouls so as not to let the infection enter through his eyes. He wears a thick leather jacket with a high collar that almost comes up to his mouth. He wears a cloth around his mouth and nose to prevent him catching the disease that transforms creatures into ghouls. He also wears leather gloves and boots.

Personality: Alexander is sort of a loner, but he enjoys the company of others if he can find any. Since he is usually alone, he tends to talk a lot when he meets a new creature. However, he knows when to keep his mouth shut and is quite cautious and rather untrusting of others. Before the epidemic that turned many creatures into ghouls, he was a jollier creature who loved to have fun and play the fool. However, the deaths of the creatures who were closest to him have caused him to become more solemn and cynical. He tries to never become too friendly with those he may come in contact with because he knows that they their chances of living for long are not very high. Alexander is also a pragmatic beast. A characteristic of his that makes him stand out from other squirrels and most other woodlanders is the way that he talks like a hare.

Weapons: Alexander's primary weapon is a staff that is sharpened on one end like a spear. He also arms himself with a bow and a quiver full of arrows as well as a dirk that he wears at his side.

History: Unknown

Family: None

Appears in: The Living -undead guys who are living but dead RPG, The Dark Forest

Timbertooth Planktail
Species: Beaver

Gender: Male

Origin: Unknown

Appearance: Timbertooth looks like most of his species with brown fur, orange teeth, and a large, flat tail. He is quite large and is about the size of a badger. He wears brown pants and a wide leather belt. He also wears suspenders, which are normally covered by a greenish-brown vest he wears.

Personality: Timbertooth is generally very friendly and loyal. He is very helpful and will assist other creatures when needed. He is quite observant and when he sees a need, addresses it. Timbertooth is also a very hard-working creature and may even be considered a workaholic. He is a useful asset to have around, as he is a skilled carpenter. However, he may sometimes appear to be absent-minded and can be easily startled at times.

Weapons: Axe, natural defenses

History: Unknown

Family: Unknown

Appears in: The "Warlord", The "Warlord" Rebooted