User blog:Eyegrim/The Lord of Destruction

A few words for the start
First I want to thank those who played my First RP "A nightmare of Fire and Death". Its a bit sad that it died so fast but without the two most active players I saw no way to keep it going without changing nearly everything. I have learned from this and will make the setup for this RP a bit more like Redmights "Blackbane Castle." That means: Individual starting scenarios for everyplayer...and no teamplay until the very end when it goes against the Lord of Destruction himself. So...join me on this RP and again in The dark and cruel world of Diablo II and his Addon: Lord of Destruction on which this RP is mainly based.

When you add a char to this RP make sure he has a well developed backstory. That will make it easier for me to write a fitting starting scenario for them.

Rules
No insulting of fellow players.

No beasts which are bigger then a wolf.

No modern weapons. That includes every kind of firearms and grenades.

No invincibilty...when you make a mistake I will kill you.

No invisibilty.

Only one char per player.

About magic
There are three schools of magic in this world. The school of elements, The school of Light and the school of Darkness. Your char can only have knowledge about ONE school. You can cast magic while carrying armor but it will cost your char much more energy so you can't cast as much spells as a mage who only wears a Cloak.

School of Elements: This school enables your char to control the four elements Air, Fire,Earth and Water. While Earth and Water are more protective elements Fire and Air are the destructive parts. An Elementar Mage is only able to handle two of the Elements. So choose wisely.

School of Light: The school of Light concentrates on healing and strengthen of the allies of the mage. Healing spells are also a mighty weapon against undead.But never step in the shadow...or your powers will leave you! This school can not be handled by vermin beasts.

School of Darkness: Sometimes you have to fight fire with fire. The School of Darkness concentrates on the weaking of the enemies of the Mage. Curses, life drain and even mind control are mighty weapons. But might has always a price. Minor spells will cost you blood, mighty spell will cost a piece of your soul, the mightiest will maybe cost your life. This school can not be handled by goodbeasts.

Summoning: Summoning is a special disciplin which can be practised by all mages. Light mages summon holy spirits which support and protect the mage and his allies. Dark mages summon Demons and Undeads to crush their enemys. But the summoning is always based on a pact. What this pact involes depends on the strength of the summoned being. For example: A minor demon can be summoned with a simple blood sacrefice. A mightier will take a piece of you soul every time you call for him.

Light summoning also involves a pact but works a bit diffrent. The good spirits support only the ones with good will and pure souls. When the mage uses his powers in a way the spirit dislikes the pact will break. It is a neverending balancing for the Light mage but when he is wise and good he can count on very powerfull allies.

Elementar mages can summon an Golem made of the elements they control. Depending on the elemental combination the Golem has diffrent lookings and skills. Golems are mindless creatures what means that the mage has to give him direct commands or the Golem will just stand on the side of his master without doing anything. (For further information about appearence and skills of the diffrent Golems send me a PM on wiki chat or leave a message on my talk page)

Locations
You may start direct into one of this Locations or in the lands who sorround it. Please clearafiy it when you add your Char.

 The Camp of the Rouges  The Rouges are an order of female warriors and hunters. Orginally living in a cloister which guards the eastern passes through the mountains they had to flee when the Demonness Andarial took over. Now they hide in the Blood Moor and fight a nearly lost fight for survival and to get the Cloister back under their control.

 Lut Gohlein  Known as the Jewel of the desert Lut Gohlein is a rich and crowded City. Ruled by the good Sultan Jerrid the inhabitans never had to deal with real problems...until now. Since a strange wanderer has passed the city four years ago the things have become really bad. Undeads and demons roam the desert and the old sewer system. The palace guards are able to keep them under control...but for how long...thats another question.

 Kurast  After the defeat of Mephisto Kurast has found back to his old strengh. Ruled by an elder Council and the wise Shaman Ormus. But even without Mephisto the Jungles are full of servants of Hell ...and the corrupted High Council of the Zakarum is searching for revenge for the death of Mephisto...

 The Fortress of Madness  The only bastion of Light in the deeps of Hell himself. From here the Angels hold Guard over the movements of the demonic forces. And even when Diablo is defeated and destroyed forever... His Generals aren't...and they want to finish what their Lord has begun.

 Harrogath  (You are not allowed to start here) Harrogath is the last Fortress of the Babarian tribes of the North...and the last blockade on Baals way to Mount Arreath..the place where the Worldstone is kept. Should Baal reach this stone and get control of its powers....the world will end and Heaven himself will shiver in fear for the armies of Hell.