User blog:Gandr Adderbane/My Redwall RPG Mechanics

Hi Everybeast!

I was bored in school today, so I decided to try to create a Redwall-RPG system by adapting several existing game systems. This game is designed to be played on a blog, with the blog owner controlling all NPCs and revealing all the information to the other players, such as what the room they are in looks like, whether or not they hit the vermin they are attacking...etc. The controller will need several dice (4, 6, 8, 10, 12, and 20-sided) to run the game. I probably won't finish putting all the system up any time soon, but I'll try. =)

Abilities
These traits define what your character is capable of doing. Characters will have a score for 3-18 in each category


 * Strength- This ability gives a bonus to attacks with paws or melee weapons, as well as a chance to break down locked doors, and possibly bend iron bars (if high enough). Also gives a slight bonus to missile weapons.  Essential to guardians.
 * Wisdom- This gives a chance to solve puzzels, understand odd languages and writings. Essential for Healers.
 * Dexterity- In addition to providing a slight missile weapon attack bonus, this decreases the chance of getting hit be an attack. Essential to Rouges.
 * Constitution- Gives a Health bonus and resistance to poision. Also grants poision resistanc
 * Charisma- NPCs are more likely to give important information out to a character with high charisma
 * Luck- Used at the controller's discetion

Species
Not all species get the same abilities; some have natural talents in one area...and weaknesses in others


 * Otter- +1 Strength, -1 Charisma
 * Squirrel- +1 Dexterity, -1 Constitution
 * Mole- +1 Wisdom, -1 Charisma
 * Hare- +1 Constitution, +1 Charisma, -2 Wisdom
 * Badger- +2 Strength, -1 Wisdom, -1 Dexterity
 * Mouse- No Penalties or Bonuses

To Be Continued...

If you have suggestions, please comment.