User blog:Bluestripe the Wild/Redwall Wars:Civilizations

OK, here's how it goes, there are several different armies and you join one and train and do stuff. Eventually, you will have missions to help you train for battle. After battle, comes war. Now I will give some info. on the armies you can join. Feel free to help me rename the armies and the warlords.

1. Mongols-Led by a fox named Ruggan Bor. Many soldiers. Mainly swordsbeasts and archers.

2. British Army-Led by Basil Stag Hare. Many soldiers. Not as powerful as the mongols. Mainly swordsbeasts and lancemen.

3. Japanese army-Led by Janglur Swifteye, who is now a ninja :P. Probably the smallest of the armies. Mainly samurai and ninjas.

4. Huns-Led by Cluny the Scourge. An average sized army. Mostly spearmen and archers.

5. Romans- Led by Lord Brocktree. Powerful and quite large. Mainly swordsbeast and archers.

6. Spartans-Led by Skipper Warthorn. Powerful but very few. Mainly javelin throwers and slingers.

7. Painted Ones-Led by Chigid. Sneaky but weak with many tree rats. Mainly blowpipes and spearmen.

8. Vikings-Led by Badrang the Tyrant. Many and powerful. Mostly axemen and swordbeasts.

9. Persians-Led by Vilu Daskar. Armed with slings and scimitars. Average sized army. They are good at making traps and such things.

10. Corsairs-Led by Plugg Firetail. Large army. The corsairs are the most heavily armed out of all the armies. Mostly cutlass wielders, a few with whips, every corsair has at least one dagger, and a few with harpoons.

11. Scots- Led by Wild Doogy Plumm. An army that makes up for its size with power. Main weapons are Claymores, Sgian Dhus, and Dirks with Hatchets.

12. Irish- Led by Yoofus Lightpaw. A rag-tag army that has an average sized army. Most weapons are short swords, daggers, and a couple of spears.

13. Russians- Led by Gulo the Savage. A large army. Main weapons are spears, curved swords, and a few bows.

14. French- Led by Reynard Chopsnout. An average sized army. Main weapons are sabers and pikes.

15. Guosim- Led by Log-a-log(from Redwall). Small army. Main weapons are slings and rapiers.

16. Good Seabeasts-Led by Finnbarr Galedeep. A little smaller than average. Main weapons are curved swords and spears.

Help me think of more armies.

Job Classes
You can choose if you want your character to be Good or Evil. You may choose to become skilled as one of these:

1. Swordsbeast
 * Weapons:Short Sword, Broadsword
 * Abilities:High Power. Medium Defense. Medium Speed. Usually will have the upper hand in a fight.

2. Archer
 * Weapons:Bow, Longbow, Crossbow
 * Abilities:Medium Attack. Low Defense. High Speed. Very High Ranged Attack. Has a good upper hand in an ambush.

3. Slinger
 * Weapon:Sling
 * Abilities:Medium Attack. Low Defense. Medium Speed. Has a High Ranged Attack. Good at driving back the enemy.

4. Javelin Thrower
 * Weapon:Javelin
 * Abilities:Medium Attack. Medium Defense. Medium Speed. Has a High Ranged Attack. Good at driving back the enemy.

5. Lancer
 * Weapon:Lance
 * Abilities:High Attack. Medium Defense. Low Speed. Has a High Ranged Attack. Good at holding back the enemy.

6. Ninja
 * Weapons:Kunai knife, Shuriken, and Ninjato.
 * Abilities:Medium Attack. Low Defense. Very High Speed. Very Stealthy. A Ninja has to depend on his stealth and surroundings for an increase in Attack and Defense.

7. Samurai
 * Weapons:Katana and Longbow
 * Abilities:High Attack. Medium Defense. Medium Speed. Will usually defeat opponents with more ease than others.

8. Spearman
 * Weapons:Throwing Spear and Stabbing Spear
 * Abilities:Medium Attack. Low Defense. High Speed. Spearmen are special because they can use melee weapons and ranged weapons.

9. Gladiator
 * Weapon:Battle Axe, Mace and Chain, and Trident
 * Abilities:High Attack. Medium Defense. Low Speed. Can intimidate enemies easily.

10. Healer
 * Weapon:Stave
 * Abilities:Low Attack. Medium Defense. High Speed. Healers do less fighting and more healing but are armed in case they are attacked by vermin. The creatures that Healers help will help you out when vermin are after you.

11. Axeman
 * Weapons:Hatchet and Battle Axe
 * Abilities:High Attack. Low Defense. Medium Speed. With a large Battle Axe, vermin will back off, wielding a Battle Axe increases your defense, so an Axeman has to depend on his Battle Axe for a higher Defense.

12. Assassin
 * Weapons:Daggers, Throwing Daggers, and Short Sword
 * Abilities:Medium Attack. Medium Attack. Medium Speed. Like a Ninja, an Assassin has to depend on stealth and surroundings for higher Attack and Defense. Also has hidden blades.

13. Mercenary
 * Weapons:Scimitar, Rapier, and Sabre
 * Abilities:High Attack. Low Defense. Low Speed. Has a less likely chance of being attacked by vermin or woodlanders.

14. Executioner
 * Weapons:Large One-Headed Battle Axe, Morning Star, and two long Skinning Knives.
 * Abilities:High Attack. High Defense. Very Low Speed. Has the ability to strike fear into every creature you encounter. This makes creatures more likely to lower their Defense, and more likely that your soldiers carry out orders.

Help me think of more Job Classes.

Special Job Classes

 * Lieutenant


 * Captain


 * Colonel


 * Brigadier


 * General


 * Commander

Umrag's Missions
1. Basil tells Umrag that there is a vermin gang outside the capital. They are keeping travelers away from the capital. Your first objective is to kill the chieftain and any gang members who get in the way. Once the chieftain is killed. Capture the remaining gang members and bring them back to Basil. Umrag sets out to start his mission. You step outside the city gates. The gates close behind you. The vermin gang pops out of the bushes. There is about a score of them. Their leader is a fox. The fox smirks when he sees you."Heh. You're a born fool steppin' outside o' the city to face me. You'll wisen up once ye fight with Ransack the Red! C'mon!" Umrag pulls out a samurai sword an stands his ground yelling,"BANZAI!!!!" The vermin gang looks at one another in curiosity. Ransack the Red smirks again."I don't know what you're playin' at, but 'ere I come!" Ransack the Red unsheaths a scimitar and rushes at Umrag. Umrag rushes Ransack the Red screaming"KEYA!!!" while swinging his blade wildly and screaming like a maniac. Ransack the Red locks blades with Umrag and forces Umrag's samurai sword down. Ransack the Red grins and laughs."You can't even 'urt me! Give me all ya got!" Umrag spits in Ransack the Red's face and punches at him with a free paw. Ransack is blinded in one eye by the spit and backs up. Umrag punches at Ransack the Red but one of his loyal gang members jumps in front of him to take the punch. Ransack the Red jumps over the knocked out rat and slashes at Umrag's chest. Umrag does a front flip over Ransack the Red and whirls around to slash at his back. Red sees Umrag as he is about to whirl around and jumps back. Red's shoulder has been cut by the tip of Umrag's sword, though. Red holds his shoulder with one paw and glares up at Umrag." Grrrrrrrrr!You ain't bad, rat!" Red roars and jumps at Umrag. He slashes at Umrag's swordpaw and flicks Umrag's sword out of his grasp with his scimitar. Red rushes at Umrag. Umrag does a back hand spring and picks up his sword. Red is on Umrag before Umrag can do anything. Red locks blades with Umrag and twists his sword so that Umrag is in an awkward position. Red hits at Umrag's sword so jolts of pain go through Umrag's swordpaw. Red slashes at Umrag's chest. You cannoy avoid the entire slash. The tip of the scimitar cuts your chest. You manage to jump up into a tree, and you wait there, panting. Then after a quick breather you begin hurling pinecones at him. Red slices at the pinecones and manages to cut most of them apart. He grins up at you."C'mon down, rat! Coward! Fight me with honor!" "BANZAI!!!!" Umrag leaps over him and pick up his sword then whirls around and charge at him. Red is prepared. He spins and hits Umrag's sword so it is forced to the ground. Red bites at Umrag's ear. Umrag ducks Red and does a head butt. Red endures the headbutt and bites down on Umrag's ear. You leap to the left and hurl your blade at him. Your blade whizzes by Red's footpaw and cuts it. Red grits his teeth and jumps to the left to slash at you but cleverly slashes from the right to trick you. You jump up into the trees again. The tip of your tail is cut by the blade. Red snarls up at you."Stayin' up there in that tree? Is that all ye can do?" You grin and nod, then begin chomping and scratching at a large branch till it falls. Red jumps back a few paces and hold his scimitar diagonally in front of him. You take a sharp stick and jump down, then pick up some sand and wait for Red. Red twirls his sword expertly and holds it in front of himself, holding his sword with both paws. Red squints up his eyes and flicks at the sharp stick with his sword to disarm Umrag. You move to the left and jab at him, then throw the sand at his eyes. Red closes one of his eyes but sand gets in the other eye. Red sidesteps the jab and runs farther back to get water from canteen to wash out his eye. You pick up your sword and wait for Red's next move. You have your sword in your right hand and your stick in your left hand. Red growls and grabs a spear from one of the gang members. He holds the spear in one paw and his scimitar in the other. You say to Red, "Pfft. Some great gang leader you are. Taking weapons from your troops. Is that because you're to cowardly to fight with one weapon?"Red laughs loudly."Look who's talkin'! You're armed with a sword an' a stick that's like a javelin! You must be the biggest hypocrite an' the biggest liar I've ever met!" Throws stick at Red. "See? I'm not afraid. How about you?" Red slashes at the stick with his scimitar, cutting it in half."You've insulted Ransack the Red. You've gone too far." Red sheaths his sword and tosses the spear to its original owner and picks up his other weapon, his war hammer."C'mon, rat! Now I'm only usin' one weapon! Come an' face me, ye gutless worm!" Umrag carefully advances, brandishing his sword. Red walks forward, holding his war hammer on its side. Umrag walks up, staying just out of reach from Red. Red holds the war hammer diagonally and starts to circle Umrag. You look at an imaginary character behind Red's shoulder and say, "Hey, Billy! Good to see you with backup!" Then you wait, seeing if he will fall for it or not. Red doesn't fall for it. Umrag screams'"BANZAIIIIIIIII!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"" and puts in all his energy into one clean swing straight at Red's head. Ransack the Red bares his teeth and swings his war hammer with all the power he can muster.(which is a lot)

Fren's Missions
1. You begin to train with your sparring partner, Dan. You draw your sword. Elmtail slashes at your head and sheaths his sword. You parry Elmtail's slash.Elmtail lock blades and pull out your shuriken and move it quickly to her stomach as if you would throw it and just as you would throw it in a real battle he stops it and says,"Dead." Fren swipes at his head and feints. Fren starts thrusting and parrying. You quickly jump at her blocking her sword with yours and knocking her over with your shoulder. You put the throwing star to her neck and say,"Dead.

Dan's Missions
1. You begin to train with your sparring partner, Fren. You draw your sword. You slash at Fren's head at sheath your sword. Fren parries your slash. You lock blades and pull out your shuriken and move it quickly to her stomach as if you would throw it and just as you would throw it in a real battle you stop it and says,"Dead." Fren swipes at your head and feints. Fren starts thrusting and parrying. "If Fren wont admit defeat I won't." You quickly jump at her blocking her sword with yours and knocking her over with your shoulder. You put the throwing star to her neck and say,"Dead."

Jaycro's Missions
1. You are sent to the far side of the mountains to bring back all the weapons that a gang of vermin are hoarding. Your objectives are to kill all the vermin and to bring back all the weapons, including the weapons belonging to the vermin. You head towards the far side of the Northern mountains and soon come upon a gang of thirty vermin. They are working around the caves. Some are on watch, others keeping stock on the weapons, while others are organizing the weapons. Their leader is a stoat. What do you do? Jaycro waits for night to fall. A few hours later, night arrives. What do you do? Okay. You sneak over and try to take some of the weapons quietly, with your own weapons at the ready. The guards do not notice you. The stoat leader is awake, but he is not watching the cave. You sneak up behind the stoat and hit him on the back of the head with the hilt of my claymore, and then catch him before he hits the ground and lower him gently to the ground so none of the other vermin will wake up. The stoat makes muffled noises. The real stoat captain hears a muffled creature and looks around. Jaycro quickly ducks down into the shadows. The stoat captain squints up his eyes and tries to go back to sleep, keeping one eye open. You sneak over behind him staying in the shadows. The stoat thinks he hears something and sits up straight, wielding a two-handed battle axe. You wait for the stoat to get closer. The stoat climbs down from the rock and walks over to the cliff facing the sea. Jaycro sneaks up behind the stoat and hits him on the head really hard. The stoat is not knocked out. He is dazed and he spins around, swinging his axe at you. You duck and roll into his legs. While he's down you get up and put my paw on his axe paw and point my claymore at his neck saying: "Ye have a braw hard haed vermin!"The stoat growls and rolls. In the same movement, he throws you. Some of the vermin have heard noises and are getting ready to investigate. You leap up as quickly as you can and stab down at the stoat. You have stabbed the stoat in between his shoulder and neck. You then make a quick slice across his neck. The stoat yells before he dies. His followers have spotted you and alert the others. Hurry, get the weapons! You run over to where the weapons are, trying to stay in the shadows. The vermin have seen somebeast running towards the shadows. They rally up the creatures with melee weapons. The archers stay back and fletch arrows to their bowstrings. You stay down in the shadows, waiting for them to come closer. The vermin walk towards you slowly. They are five feet away from you. You jump out and cut down the two closest vermin, then make a dash towards the cave getting ready to dodge in case of arrows. The archers are trying to aim properly at you. The guards next to the cave wake up and rush at you. One of them has a cutlass and the other has a trident. The remainder of the group of vermin are charging towards you shouting,"For our fallen leader!" "Ah didnae know that scum like them could have any fellins' for the likes o' that stoat." You think as you run toward the cave. You arrive and slash at the vermin with the sword's side, and then whirl on the other vermin and dodge his trident thrust and stab at his chest. You stab the trident rat. He falls to the ground breathing heavily. The searat is not killed, but is wounded so that he has trouble walking. The searat with the cutlass is coming towards you. The weapons are in a wheelbarrow-type cart. You run and your back to the side of the cave and point your sword at the rat. The rat groans and starts limping towards you. Five arrows fly near you. Four of them miss. Two arrows land near your footpaws and two near your head. One arrow hits you in the shoulder. You turn to see the other vermin rushing at you!"Don't let 'im git away with our weapons!"You grab the weapons and stuff as many as you can get into a sack you brought. The vermin are coming closer to the cave entrance. You stuff the last of the weapons into the sack and then suddenly spring forward yelling "Haway the Braaaaaaaaaaaaaaaw!" And with the cutlass in your right paw a slash at a vermin to your right, and with the sack loaded with weapons in your left paw, you smash two vermin on your left. One vermin ducks the swing from your sack. The vermin who was slashed falls to the ground. The vermin grab some pikes and chase after you. The archers are firing at you, fletching new arrows to their bows continuously. You put on a burst of speed and duck behind a rock. Then as the vermin come up, you leap out and hit one with the sack and stab at another's head. Then turning, you smash another vermin behind me with the sack. You then start running again. The vermin avoid the sack but the one who was stabbed at falls to the ground. The vermin begin to speed up, led by the late stoat leader's brother."After 'im! We shall avenge my brother's memory!"The archers fire arrows from crossbows and other vermin throw spears at you.

Silver's Missions
1. You are sent off to the Arab camp to find out the status of the Arabs. You must be stealthy, so you will not be seen. You are near the camp when you see siege towers with guards occupying them. What do you do? You advance with your Fire blackened sword drawn! One of the guards hears something and looks around. Silver stops and waits for the guard to stop looking around. The guard settles down and leans against the wall while sitting down. Silver quietly creeps forward until he is at the wall in the shadows, and presses himself up to the wall. The guard hears nothing. Continue. Silver starts climbing the wall. Nobeast sees you. Silver stabs the guard in the back of the head with his sword, then vaults over wall and slinks into shadows. The lifeless body of the guard falls from the walltop and hits the ground. You move along. Silver keeps moving, ready to kill, thinking Who leads this place? they're pretty good. You move along. A door nearby opens and two guards step walk through the doorway talking. Silver listens to the guard's conversation before killing them and entering the door way. The guards are searching for somebeast."Where's that guard who's supposed to be on the walltop?" They leave before you can kill them. "Darn!" Silver quickly enters the doorway. The guards find the body of the guard you killed earlier and bloodstains on the wall top and a short trail of blood that dripped from your sword. Silver runs and tries to find a way out of the fortress. You see a lit pathway that leads up to a throne. Silver runs up to the throne, ready to kill. There is nobeast in the throne. You hear laughing. There is a door wide open at the bottom of a spiral stairway. Silver carefully advances. You go through the door. You hear the same laughing again. "Who is laughing so much?" Silver continues while thinking this, still at the ready. A voice calls out to you."Silverfalcon Pikehawk. You are clever. Infiltrating the fortress as an Assassin. You are skillful, but inexperienced. You left a blood trail from the blood that was left on your sword. You should have killed him by suffocating him or by breaking his neck or skull. You talk to the creature"Why thank you for the advice mysterious voice, but, I mite be right in thinking you are Vilu Daskar, leader of the Persians? If so, come out, so I can see you, and perhaps, kill you." A creature steps from the shadows."Hahahahahaha! Clever, too! I would like to battle against you, Silverfalcon Pikehawk!"Silver yells "Alright then! Bring it on!" *draws sword*. Vilu Daskar smirks and draws his bone handle scimitar. "It seems in my bloodlust, I've forgotten how cowardice you vermin leaders are, you probably have soldiers waiting in hiding to attack me, wether I'm wnning, or losing, thats probably the laughing I heard." Vilu Daskar shakes his head."I left a false trail for my soldiers that leads away from you. My soldiers are locked inside, anyway. There are no archers between us and we don't have any rocks for the slingers.""Well then, I guess, I'll start!" runs and swings at Daskar then feints to the side, climbs the wall then jumps off throwing a dagger at Daskar's back then, when lands does free runner roll, then stabs at Daskar. Vilu Daskar ducks your blade as you feint. Vilu Daskar knocks the blade thrown at him with his scimitar and sidesteps you as you unroll and stab at him. He slashes at your back. You roll to the side then draw your short sword and stand ready. Vilu Daskar grins."You are swift. I have underestimated you by far. I stand no chance." He sheaths his sword and turns his back to you. "Most members of my species would let you go, but I am very unlike my fellows otters" Silver throws a dagger. Vilu Daskar hits the ground and throws his bone handle dagger. Silver frontflips over it towards Daskar and brings swords down into his back. Vilu Daskar jumps back and circles you. He jumps backwards and picks up his dagger and pulls out his scimitar. You whirl around to face Daskar, "Your also fast, for a stoat that is." Vilu Daskar smiles slightly."Yes. Mentally and physically.""That was an insult idiot, you may as well take it as that, but by mentally, maybe you do have soldiers in waiting." Vilu Daskar laughs dryly."The irony of insulting my speed when you haven't wounded be yet.""So? Like I care, I'm calling you an idiot, and saying your fat(have you been eating lately?)besides, I can do this all day."Vilu Daskar snickers."Keep what up all day? Running away? You're acting just like a Dibbun!""Well, no, I was talking about, fighting, I'm waiting for you to make a move, and your waiting for me, we're at a standstill, stoat."Vilu Daskar smirks."You make the next move. Ladies first.""Then why aint ya movin'!! I seriously thought you were a girl when I saw you picture!!""Males like me must show manners to the females.""How? Like bein' one?"Vilu Daskar stabs at your paw and forces you against the wall with his sword. Slides back from stab at footpaw, then activates hidden blade and stabs him up through the sternum with one, and up through the jugular with the other saying, "Temper temper." Vilu Daskar does the Matrix to avoid the attacks. performs Focus(Matrix)free running and jumps on his back stabbing him in the bak of his head with my hidden blades. Vilu Daskar hits the ground and rolls behind you and makes a diagonal slash at your back. You run forward then turn around, "fast, and fat, but hey, this is fun" you draw your swords with the hidden blades still activated, and get into a fighting stance. Vilu Daskar stands in a fighting position, armed with his scimitar and his dagger."Bring it stoat! I'm ready" Vilu Daskar challenges you."So be it. I give you the first move." Silver dives forward with his blades infront of him. Vilu Daskar jumps backwards and kicks at you.

Kailee's Missions
1. You are with 30 hares from the Long Patrol who are going out to fight a vermin gang. Your mission is to protect any wounded soldier and to heal them. You tag along with hares as we near the vermin. A rat comes out and shoots an officer. He is hit with an arrow in his left leg. The patrol charges and you stay behind to clean the wound and such. There are about 40 assorted vermin. Two of the vermin run towards you and the injured officer. Finishes cleaning officer's wound and runs into the melé, whacking some vermin. You are cut by a sword. Your shoulder is bleeding. Yells loudly "OW!!!" Then wacks the stoat who cut me, yelling, "Don't you know it tain't nice to hurt liddle maids!?!" When the stoat runs away, you rip off part of your tunic and tie it around your arm to stop the bleeding. A weasel sees you and takes advantage of you while you are occupied. He runs at you with his club. Blacks Out Momentarily, then shakes head multiple times and is okay, but with a rather large bump between her ears. Begins hitting stoat repeatedly with stave, screaming, "NOW LOOKIT! YE'VE GONE AND MESSED UP MA PRETTY YOUNG FACE!!" The stoat is knocked out but a fox, 2 ferrets, and a rat have heard you and are sneaking through the grass towards you. Kailee screams hoarsely for back up and begins whacking and punching the vermin. The vermin are still hiding, so they look at each other strangely after watching you. Kailee realizes she is alone and also realizes her stupidity. She decides to cut and run would be the best and runs to get back up. The vermin sneer and decide to split up. The fox whistles for a few more of his friends. The vermin after you are now:a fox, 2 ferrets, a rat, a weasel, and a rather large, but oafish stoat. Kailee sighs, and decides to make a final stand. She climbs up into a tree, yells out to the patrol, and waits to see if the vermin find her. You can see the battle from where you are in the tree. There are about a score of vermin left (including the 6 who are following you) and about 21 hares left. The vermin are still searching for you. The officer you helped earlier hears you and charges towards the direction your voice came from with 2 other hares. Once the hares arrive, Kailee climbs down the tree to join the tussle. You jump down with the three hares and begin to fight the six vermin. The officer kills a ferret and is now fighting the weasel. The two other hares are fighting the rat and the other ferret. The fox leader and the large stoat are coming towards you.

Martin's Missions
Martin 2 is sent with a score of hares to the enemy camp to fight the few remaining vermin and to bring back any spoils. You are near the campsite. There are around 30 vermin still in the campsite. I guess I'll take initiative) I stand in the shadows just outside the enemy camp. "Alright chaps, stealth is the bally key. We sneak in, kill the leader, loot his tent, then get the bloody hat out of here. Any questions?" The hares have no questions. Most of the vermin left are relaxed at the time being.

Umrag's Story
Umrag is a rat in the great British army. One of Umrag's captains, Tammo, addresses Umrag."We are to have a very important meeting shortly, you are to stay here at your post while I am in the meeting. I must go." You are overcome with curiosity. You follow Tammo in and sit outside the door to listen. Basil starts the meeting."Now then, time to get to the flippin' point, I am going to send a group of our people overseas to start a colony in the distant land. I have heard tales of corsairs that are abroad as of late, we need bodyguards for these hares that are traveling to the new land. After they reach the new land, you will stay with them until they have started an official colony. When they are done, the bodyguard chaps will return back here. Wot, wot!" You are overwhelmed by joy at possibly being a bodyguard. You dash into the room and shout."I'll go!" Basil looks at you quizically."Are you experienced enough, sah? Give me proof! Here's your mission:There are a few vermin not too far away from here. Take out the chieftain and bring the remaining gang members to me!"

Silver's Story
Silver is an otter who is a brave soldier of Sparta. As usual, the army is outside about to train for battle. Skipper Warthorn turns to his army,"Brave beasts of Sparta, we will begin training shortly, each of you find a partner and start practicing using your weapons for close combat. Who do you choose as a partner? (It can be any otter from the Redwall series.) Deyna walks over to Silver.They begin training. They train for a while and Silver becomes more skilled with his sword. Silver goes to bed and wakes up the next morning. Skipper Warthorn sends Deyna to retrieve Silver. Silver sits down with a few other otters. Skipper Warthorn begins to talk. Silver waits and remains silent so he will not reveal his evil side. Warthorn begins to talk."As you know, we are enemies of the Arabs. We need to send a few beasts over there so that we may find out their current status. Who shall go?" Silver raises his paw and Warthorn nods."Very well. Gather your weapons and be off." What do you do? You must gather food and drink, weapons, and clothes. Silver does so, then set off for the Arab's camp, after gathering his peaons, food, drink, and other provisions.

Fren's Story
Fren is a female ferret soldier of the Romans. Lord Brocktree gathers the whole Roman army to speak to them. He closes his eyes and begins to pace back and forth."You are the mighty soldiers of Rome. As you all know, during this era, there are many more armies preparing for war. Among these armies, are the corsairs. They are the most widespread of all the armies because they can travel faster in their ships. I have become aware that the corsairs are nearing this side of the world. They are coming closer to not only Rome, but also Sparta and Britain. We must prepare for battle before the corsairs arrive." Fren wants to become a swordsbeast so she starts looking for a teacher. Elmtail decides to become Fren's sparring partner.

Elmtail's Story
Elmtail is a strong squirrel of the Roman empire. Lord Brocktree gathers the whole Roman army to speak to them. He closes his eyes and begins to pace back and forth."You are the mighty soldiers of Rome. As you all know, during this era, there are many more armies preparing for war. Among these armies, are the corsairs. They are the most widespread of all the armies because they can travel faster in their ships. I have become aware that the corsairs are nearing this side of the world. They are coming closer to not only Rome, but also Sparta and Britain. We must prepare for battle before the corsairs arrive." Elmtail wants to become a ninja so he starts looking for a teacher. Elmtail decides to become Fren's sparring partner.

Neil's Story
Neil is a bold Highlander otter from Scotland. You are sitting on a cliff facing the sea and you see a ship coming towards land. You alert the rest of your clan and they go to the dock to greet the ship. The creature who steps of the ship is a fox. The fox looks around at the Scots."My name is Skalrag, Messanger and Second-in-Command of the Vikings, led by Lord Badrang. My Lord has an ultimatum for you all. He says:Surrender or I will send in my army to kill you all. You have two days to decide what your choice will be. I will return in two days. Farewell."You spit at his feet and tell him as he walks away. "You can bring your army anytime. You must be eager to die, I'm sure." My soldiers begin jeering at him. [My Scots are known for their defiance.] "Very well. I will tell my Lord that you wish for him to send in some of the Vikings. Expect to see many ships like this one in two days. Farewell." You have 2 days to prepare for war. What do you do? You gather your warriors and commence a council of war, followed by a training and inspection of the troops. Then weapons and armor are sharpened and polished. They also begin trenches for spikes and Sleepers near the coast. By this time, it is late noon. What do you do as night approaches? Neil and the Scots build a big bonfire and start making some stuff that might add to the Viking's fear. Then you just take it easy and get some sleep. But Neil makes sure to have sentries posted in groups of 3 around the whole camp incase of an ambush. The soldiers also sleep right next to their weapons. You wake up and find out that 1 day is left. What do you do? They just focus on gathering strength. A little exercise and lots of food. And the dibbuns make warpaint. And some fighting practice. At the end of the day the Scots set out our scare weapon. The soldiers carved bones from wood and charred them. Then they lay everything in the sand and make it look scary.

Razgath's Story
Razgath is a French Pine Marten. Razgath is walking through the town square when an important-looking creature stands on a step and is announcing something to them. You walk over there. You start to hear some of what he is talking about.".... King Reynard says to watch out for him. He is armed, experienced in fighting, and his highly dangerous. If you see him, report to an officer, soldier, or anyone who has connections with His Majesty. That is all." Everybeast whispers to one another after the announcement is made. You wonder who the creature was talking about. You are sent up on the walls of the city gates for your shift on watch. It is very quiet and peaceful. You eyelids begin to droop. You fall asleep. You are awakened by the noise of the rustling of bushes. You see the bushes stop rustling and you begin to become suspicious. You see a figure running from the bushes. The figure flattens himself against the wall. What do you do?oh, and you sneak down the wall, hiding in the shadows, and you come up behind the figure, hold your blade (sabre or dagger) to it's throat and whisper, "Allo there messiuer. Don't worry, I will not harm you.... unless ye don't answer a few questions. Now, who are ye, what are ye doing here, and who do ye work for?" The creature ducks the blade and grabs your arm and pins you to the wall. He speaks with a French accent such as your's."Allo to ye, too, messuir. Ah will answer your questions. Ah will not reveal myself to ye. Ah am 'ere on my own account, which is no business of your's. Ah work for myself. We shall meet again one day. But for now, au revoir!" The creature knocks you out. You wake up later, thinking to yourself. Why would another creature of France attack me? It must be the creature I heard about earlier. What do you do now? You decide to get some more weapons. There is a weapons-trader ferret that you know of who lives a few miles from the village that you are in. You go to visit him while asking anybeast you happen upon if they've seen any suspicious-looking creatures about. Most of the creatures you meet know little of a suspicious-looking creature. You find a mouse who had been chopping wood in the bushes. You wake him up and he talks to you."I was chopping wood out here, when I was attacked. The creature rolled me over and I saw him before I was knocked out. He was apparently of great importance at some time and had his whikers curled. He spoke to himself in an accent such as your's and he had a sabre in his sash." The mouse has an injured leg. He says he makes javelins, spears, and bows. His name is Smith and you lead him to his home. He says stop by his shop anytime. You continue until you find the ferret weapon-trader. What weapons does he have? What do you do? The ferret has a variety of weapons that he has traded or stolen in his travels. Swords of all kinds, daggers, axes, spears, pikes, bows and quivers of arrows, and a few specialty weapons as well including a mace and chain and a whip. You find him pulling his cart along a road towards a grove of trees to rest. he sits down in the shade and you go up to him. "Bon jour messeur!" You say, "Ah have seen ye before and Ah have some interest in trading wi' you." The ferret looks up at you and says. "Is dat so? Then take a look at me cart an' pick out what ye want. But first let me see what ye've got." You show him your only weapon: your dagger. He inspects it and says, "Tis made fairly well. I can only trade a blade for a blade though, so what do ye want?" You have been eyeing the whip this whole time, having had one before coming under the King's services. And upon hearing his statement am disappointed. Then you remember that mouse awhile back. He made weapons. You could get some from him and then trade for the whip while still keeping my dagger. You bid the ferret farewell and say that you'll be back, you travel back the way you came, towards the mouse's home. You reach the mouse's home and he greets you."Hello there, again, Razgath. How may I help you today?"You say, "Why of course, messiur! I would like to get a few weapons from you. And, eh, while I was gone, did ye see any sign o' zat suspicious-looking creature at all?"Smith strokes his chin."I'm sorry, I haven't gotten any sign of him. What kind of weapons do you want?"

Jaycro's Story
Jaycro is a bold Highlander squirrel from Scotland. An otter bamed Neil was sitting on a cliff facing the sea and he saw a ship coming towards land. He alerts the rest of the clan and they go to the dock to greet the ship. The creature who steps of the ship is a fox. The fox looks around at the Scots."My name is Skalrag, Messanger and Second-in-Command of the Vikings, led by Lord Badrang. My Lord has an ultimatum for you all. He says:Surrender or I will send in my army to kill you all. You have two days to decide what your choice will be. I will return in two days. Farewell." Neil spits at Skalrag's footpaws and says,"You can bring your army anytime. You must be eager to die, I'm sure." The clan soldiers begin jeering at him. Skalrag sticks is nose in the air and climbs on the ship."Very well. I will tell my Lord that you wish for him to send in some of the Vikings. Expect to see many ships like this one in two days. Farewell." You all begin to prepare for war. You are asked to talk with your son, Wild Doogy Plumm. Doogy sits down to talk with you."Ah know we are preparin' tae go tae war, so Ah need ye tae go tae the far side o' the mountains. Ah have discovered that there are vermin there who are stealin' weapons an' hoardin' em. Your mission is tae find yon vermin an' kill 'em. Bring back all the weapons, includin' the weapons that belong tae the vermin."

Kailee's Story
Kailee is a hare in the British army. You are at a meeting with the head of the medical branch and other healers. She assigns a task for you."By order of Basil, I command you, Kailee Windscutt, to join a few of our soldiers while thet fight a few vermin."

Chris's Story
Chris is an squirrel from Ireland. You are working in the hills when Yoofus Lightpaw calls for everybeast. You run down to the village and Yoofus says a ship with a British flag is approaching. The ship stops at the dock and the captain and a few members of the crew walk onto land. A searat knocks on the door. Yoofus lets him speak. The searat says,"Our leader wishes to speak with ye, the British 'ave sent us to tell ya somethin'!" You all walk outside and meet with the captain. The captain begins to talk,"'ello, I'm Gabool the Wild. I've been sent 'ere by the British to tell ye that you 'ave angered 'em very much." Yoofus looks strangely at Gabool."What 'ave we done?"Gabool sneers and points at the Irish folk."Ya 'aven't been payin' yer taxes!" Yoofus spits at Gabool's footpaws."Rubbish!"Gabool growls and gets back in his ship."They knew it t'was a trick! We'll be back, I swear it!" Later that night, you are in your bed when you hear many footpaws. My eyes open, hearing the sound of footpaws stomping on the ground. *I shouldn't be frightened, but the Sea rats promise rings in my ear again... "We'll be back- I swear it!"You don't make a move. *If I'm wrong, I'll be the laughing stock of the camp. But if I'm right, I'll be dead.*It isn't long before you hear the deep laughter of a wretched rat. Quite suddenly, your small cabin that you share with the other beasts seems very small... and for once in your life you am unsure of what to do. You hear more many footpaws and the sound of somebeast striking flint and steel together. I get out of my bed, and reach for my dagger that I hide under my pillow. (one of these days, I'm going to stick myself with it, but right now I don't care) If there's danger about, I want to be armed.I quietly head out the cabin door, ready to throw it if necessary. That's when I hear the blood-chilling laughter of a vermin. I've waited to long, and now have quite possibly failed- the camp may be overtaken beyond rescue. If only I had gone from my bed sooner...I stay by the cabin wall, in the shadows. My dagger is at ready. I slowly start making my way along the wall, turning at the corner... I see vermin, only a few of them by the looks, enter into the cabin next to ours. That's when I hear the most haunting scream of my life. The vermin are starting a bonfire and more searats are going into cabins. You react in a instant, the rash side of me taking over. You pull out your dagger and charge. The searats turn to face you. Several searats have begun to burn the cabins.

Martin's Story
Martin 2 is a mouse in the British army. He and about a score of hares are sent to the enemy camp while most of them are already gone, battling with Kailee's group.

Shieldmaiden's Story
Shieldmaiden is an otter who is part of the Good Seabeast's crew. The Pearl Queen is sailing slowly on the ocean. It is nigh time and you can clearly see a ship sailing nearby. I look at the ship sailing by. It is still and silent, with nothing moving on board. Finnbarr has wanted to be alerted of any ships, yet I am tempted to check it out myself. Ah, well. Orders are orders. I walk to the back of the ship, where Finnbarr steers. "There's a ship o'er that aways, about 30 degrees an' 50 minutes north," I say. He lashes the tiller and stands, scrutinizing the ship carefully. "'S a woodlander ship," he says at last, "She's no threat to us." Something moves on the other ship and I peer at it as Finnbarr returns to the tiller. For a moment, the moon comes out from behind the clouds. I scream and even Finnbarr gives a little gasp then draws his blades, calling all hands on deck with his powerful voice. All the woodlanders on deck are slaughtered, ripped apart like paper dolls though a shredder or a turnip after sword practice. Dead. The captain of the other ship has a map in his lifeless paw. Finnbarr picks it up and inspects it. The map showed a clear course, with careful coordinates in on the side showing which way the ship was going. It led from our current position by Gaul to an island off the coast of Ireland. I must confess, I was more interested in exploring the ship for survivors than finding out where the boat was going. “I don’t like this,” Finnbarr muttered, “Why kill all the inhabitants of a ship then leave?” He turned to the crew. “Search the ship,” he ordered, “Perhaps there’s a living creature who can answer this for us. Go in pairs. Nobeast splits up.”

I was paired with an otter named Handel. He used the traditional javelin and sling combo, and wasn’t that fast but he was strong and hard to push over. We walked down the deck of the ship to the door leading below to the hold. I wrenched it open and a rank, unfamiliar scent filled the air, making us both gag.

“I know, ladies first,” I muttered as I started for the door. Handel grabbed my shoulder, stopping. “I should go first. It’s not safe.” I bristled and may have said something I would later regret but Finnbarr’s words came back to me, words he often said: “’’They ain’t used yet to havin’ a maid on board as a warrior an’ one of us an’ not just a passenger. Show them what yer made of but never lose yer temper- that’ll convince them all the more that ye ain’t cut out to be a warrior.” I bit my tongue and let him pass. You followed him into the dark hold. The rank smell was steadily increasing. “Light! What do we have for light?” I asked. He gave a little moan of embarrassment. “Umm, ah, guess I better get a lant-” He fell silent. “Handel?” I called. Something slammed into me and sent me careening across the room, scattering what ever I hit. I tried to shout yet I could not breathe. The rank smell, which belonged to my assailant as near I could gather, circled me. Could he see me? And where was Handel? You got to my paws and he rammed me again. My head hit something, hard. You screamed, slashing wildly about with my sword in the dark. ‘’Light light get to the light you idiot!’’Something grabbed my sword arm. I kicked in the general direction of the thing and was rewarded with a howl and punished with a chokehold. The world began to swim around me. Light flooded my vision and I felt white-hot pain rip my cheek open. “Despair lives for all” it whispered before there was a flash of electrum and he released me. I tried to bring my blade up but something grabbed my paw. I sank into oblivion. And maybe I imagined it, but I thought I heard Finnbarr.

Battles
None.

Wars
The Scottish have 2 days to prepare for war before the Vikings arrive.

Players
Umrag the British Black rat. Training to become a Samurai. Armed with a samurai sword.

Silverfalcon Pikehawk the evil otter from Sparta. Training to become an Assassin. His weapon is a sword. Has left the Spartan army.

Frentiza the Roman ferret. Training to become a Swordsbeast. Armed with a short sword.

Elmtail(AKA Dan) the Roman squirrel. Training to become a Ninja.

Richard the badger. Training to be a Samurai.

Juliza the Scottish squirrel. Training to be a Swordsbeast. Armed with a short sword.

Neil the Scottish otter. Training to become a Swordsbeast. Armed with a sword.

Razgath the evil French Pine Marten. Training to be an Assassin. Armed with a long dagger.

Jaycro the Scottish squirrel. Armed with a claymore. Training to be a Swordsbeast.

Kailee the British hare. Training to be a Healer. Armed with a stave.

Chris the Irish squirrel. Armed with a dagger.

Martin the British mouse.

Shieldmaiden the Otter who is with the Good Seabeasts. My weapons are a bow and arrow, sling, and sword. Also shruiken in a hidden pouch on my belt. Training to be a Bladedancer, a special kind of Swordsbeast.