User blog:Brigadier Barty/A Tale of Redwall: Guide

Teh Intro
Welcome to the Guide to the upcoming Roleplaying Game of mine, A Tale of Redwall. Here's a bit of useful information, and my introduction:

''War is coming, foreign hordes and bloodlusting barbarians marching upon the pearl of the sands-Mossflower Country, and her jewel-Redwall Abbey. Both vermin and woodlander must take up arms in the rising chaos-And choose to fight for Mossflower, or against it...But not only is Mossflower in dire need for aide...The Fighting Hares of the Long Patrol go out in search of a new Badger Lord, "He who can shift the very cliffs and count the very sands", the old Badger Lord having fallen victim to some unknown plot, promising much blood and tears as it grows among the Long Patrol's ranks, waiting...But while Mossflower and Southward fall to War's claws, something deep beneath the Northern Mountains thrives, growing ever more hungry among the gloom and shadows...''

So draw your sword, and notch arrow to bowstring-Who will you join, what will you face, what are you willing to do...To drag your home from Hellgates?

Teh Info
This is a game to be played much like The Wizards of the Coast's Dungeons & Dragons, without the dice and annoying little pieces and knicknacks you lose the moment you open them.

Skill points
Skill points are used to gain better knowledge and wisdom on a gathering of subjects your character will use throughout the game-For example, as a musician, you'll most likely be skipping around in a rowdy Tavern with a flute to your lips, while booting beer everywhere as you dance on a table and annoy and yet entertain the general public-So you'll be gaining skill points and get better and better at your instrument and profession of trade-"Musical Skills", etc. And you'll have more of a chance of getting in and out of tight spots and gain plenty of cash to pursue your other enjoyments, such as getting drunk on a sidewalk and buying new flutes so you can just have them get broken afterwards, and then buying a new one-Rather than if you were some hopeless amateur musician sending spit flying everywhere as you vainly try to entertain someone other than the flies.

Hit points
Hit points are used to measure how much damage you deal a foe with a swipe or a stab. Both characters and weaponry have hit points, and are read such as "-5 to foe's arm", "-9 to foe's jaw", and are calculated with your character's Strength(Ability Point), your personal character's Hit Points(You gain more and more of them as you go throughout the game and finish tasks, as well Life points, Skill points, and Ability points), and your weapon's hit points.

Ex:

Logalog Funky's hit points(When unarmed):

If kicking, -2 to foe's unarmored leg, -1 to foe's unarmored arm, -10 to foe's eye, -5 to foe's unarmored jaw, -4 to foe's unarmored stomach, -2 to foe's unarmored chest, -2 to foe's unarmored skull, -12 to foe's unarmored neck, -5 to foe's unarmored paw, -4 to foe's unarmored footpaw

-If punching, -2 to foe's unarmored leg, -2 to foe's unarmored arm, -10 to foe's eye, -8 to foe's unarmored jaw, -6 to foe's unarmored stomach, -3 to foe's unarmored chest, -4 to foe's unarmored skull, -13 to foe's unarmored neck, -4 to foe's unarmored paw, -2 to foe's unarmored footpaw

This is used only when the foe is actually hit, and only if he is unarmored. If armored, his armor's Life points must be less powerful than those of your character's Hit points for the foe's Life points to be affected.

Oakwood stave: Worth 5 silver pieces (-5 to arm, -7 to paw, -9 to jaw, -4 to leg, -7 to footpaw, -17 to neck, -8 to chest, -6 to stomach, -20 to skull, if used for clubbing. When used for stabbing, -15 to arm, -30 to paw, -13 to jaw, -25 to footpaw, -70 to neck, -20 to chest, -25 to stomach, -16 to skull) +5 to all Hit Points if stave is made with reinforced wood

-3 to all Hit Points if wooden stave is infected with termites

-3 to all Hit Points if wooden stave is scum-riddled. -4 to all Hit Points if stave's wood is rotting.

As you can see, hit points are taken away if the weapon is in bad shape(Which can acure when used badly or taken into a hostile environment, which can damage your weapon-And it's hit points-Until repaired-Either by yourself, or an NPC-Or replaced by another weapon. Hit points are added when the weapon is upgraded either by your doing(if you have crafting skills), or by those of a smith.

Life Points
Life points are how long your character's life can last without healing, how long your weapon can last without repairs, and it is counted out of 450. Every slash, every stab, every clubbing-Is counted, and you lose a dozen hit points-When your at half of all your life(225), you pass out from blood loss or sheer pain. At 450, you die. You can slowly restore hit points by using herbs, poultices, medicines and brews on your character. Every dent is counted aswell, but depending on your weapon or armor, it can usually take 600-1000 dents and gashes-If it's just been made, or it's just been fixed.

Ability Points
Every character starts the game with 50 Ability points to use on four different abilities-Strength, Intelligence (With the sub-classes of Tactian, Personal Skills((Craftsmanship, music skills, reading and writing, etc)) and Persuasion & Intimidation), and Agility(sub-classes: Acrobatics and Speed).

They add up as you continue the game and gain more experiance.

Money System
1 Gold Piece: 20 Silver Pieces

1 Silver Piece: 20 Bronze Pieces

1 Bronze Piece: 20 Copper Pieces.

MARKET
Weaponry:

-Pikes: (-3 to arm, -5 to paw, -6 to jaw, -2 to leg, -5 to footpaw, -10 to neck, -5 to chest, -3 to stomach, -11 to skull) +2 to all if reinforced wood
 * Birch-wood stave: 5 copper pieces

(-3 to arm, -6 paw, -7 to jaw, -3 to leg, -6 to footpaw, -12 to neck, -6 to chest, -4 to stomach, -13 to skull) +3 to all if reinforced wood
 * Beach-wood stave: 8 copper pieces

(-3 to arm, -6 paw, -8 to jaw, -3 to leg, -6 to footpaw, -14 to neck, -7 to chest, -5 to stomach, -15 to skull) +3 to all if reinforced wood
 * Elm-wood stave: 11 copper pieces

(-4 to arm, -6 to paw, -8 to jaw, -4 to leg, -6 to footpaw, -15 to neck, -7 to chest, -5 to stomach, -18 to skull) +4 to all if reinforced wood
 * Ash-wood stave: 2 silver pieces

(-5 to arm, -7 to paw, -9 to jaw, -4 to leg, -7 to footpaw, -17 to neck, -8 to chest, -6 to stomach, -20 to skull) +5 to all if reinforced wood +4 to all if hardened iron +8 to all if Badgerforged iron -4 to all if rotten wood -5 to all if battered iron -6 to all if rusted iron
 * Oakwood stave: 5 silver pieces

(-6 to arm, -10 to paw, -12 to jaw, -6 to leg, -10 to footpaw, -20 to neck, -12 to chest, -13 to stomach, -17 to skull) +2 to all if reinforced wood +5 to all if hardened iron +8 to all if Badgerforged iron +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -3 to all if rotten wood -4 to all if battered iron -6 to all if rusted iron
 * Iron stave: 8 silver pieces

(-7 to arm, -15 to paw, -18 to jaw, -7 to leg, -15 to footpaw, -25 to neck, -13 to chest, -14 to stomach, -17 to skull) +3 to all if reinforced wood +6 to all if hardened iron +8 to all if Badgerforged iron +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -3 to all if battered iron -7 to all if rusted iron
 * Twisted-iron pike: 10 silver pieces

(-8 to arm, -16 to paw, -19 to jaw, -8 to leg, -16 to footpaw, -27 to neck, -14 to chest, -14 to stomach, -18 to skull) +3 to all if reinforced wood +6 to all if hardened iron +8 to all if Badgerforged iron +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -3 to all if battered iron -7 to all if rusted iron
 * Jagged-iron pike: 12 silver pieces

(-9 to arm, -20 to paw, -30 to jaw, -8 to leg, -10 to footpaw, -38 to neck, -16 to chest, -17 to stomach, -23 to skull) +3 to all if reinforced wood +6 to all if hardened iron +8 to all if Badgerforged iron +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -5 to all if scum-riddled wood -5 to all if battered iron -7 to all if rusted iron
 * Helmsbeast's Bight(Twisted-iron, spiked pike with round pommel at the handle): 16 silver pieces

(-9 to arm, -23 to paw, -28 to jaw, -8 to leg, -24 to footpaw, -38 to neck, -19 to chest, -20 to stomach, -20 to skull) +4 to all if reinforced wood +8 to all if hardened steel +12 to all if Badgerforged steel +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -5 to all if battered steel -8 to all if rusted steel
 * Steel Pike: 17 silver pieces

(-13 to arm, -20 to paw, -21 to jaw, -12 to leg, -20 to footpaw, -20 to neck, -16 to chest, -15 to stomach, -23 to skull) +5 to all if reinforced wood +6 to all if hardened iron +8 to all if Badgerforged iron +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -5 to all if worm-eaten wood -5 to all if scum-riddled wood -5 to all if battered iron -6 to all if rusted iron
 * Iron Patroller's Pike: 18 silver pieces

+5 to all if reinforced wood +8 to all if hardened steel +12 to all if Badgerforged steel +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -4 to all if rotten wood -5 to all if worm-eaten wood -5 to all if scum-riddled wood -5 to all if battered steel -8 to all if rusted steel
 * Steel Patroller's pike: 20 silver pieces

(-30 to arm, -50 paw, -90 to jaw, -25 to leg, -50 to footpaw, -90 to neck, -80 to chest, -50 to stomach, -70 to skull) +3 to all if reinforced wood +10 to all if reinforced wood +10 to all if hardened iron +10 to all if Badgerforged iron +15 to all if Badgerforged steel +10 to all if blade is poisoned +50 to all if blade is poisoned with deadly venoms -2 to all if rotten wood -2 to all if worm-eaten wood -2 to all if scum-riddled wood -2 to all if battered iron -3 to all if rusted iron -3 to all if battered steel -5 to all if rusted steel
 * Badgerforged Pike: 15 gold pieces

-Spears:


 * Patroller's Lance


 * Heavy Infantry Lance


 * Steel Lance


 * Iron Lance


 * Halberd


 * Steel Spear


 * Iron Spear


 * Otter Javelin


 * Fishing Spear

Supplies: -Wood:
 * Birch-wood: 1 gold piece


 * Reinforced birch: 3 gold pieces


 * Beach-wood: 3 gold pieces


 * Reinforced beach: 4 gold pieces


 * Elm-wood: 5 gold pieces


 * Reinforced elm: 6 gold pieces


 * Ash-wood: 6, 5 gold pieces


 * Reinforced ash: 8 gold pieces


 * Oakwood: 8 gold pieces


 * Reinforced oak: 15 gold pieces

NOTE: To be continued.

Warlords and Chieftains
Lady Vayn Squirrelqueen Description: The sly, quick-at-the-blade, no-nonsence Squirrelqueen of Southsward, wife and mate to King Galen. Ever the Warlike one, many have fallen to her skill at the blade and fleet of foot.

Clothing & Weaponry When at peace, she can either be found in her Royal Green robes emblazened with the royal mark of her House, a single brown hawk claw, or in her gear of War, also used for training: A green jerkin and a leather belt strapped over a shoulder-Carrying her ever-deadly Arrows and longbow, along with a sheath bearing a slim, razor-sharp dirk. She carries no jewelry or crown, finding them heavy and irritating in the heat of battle and the calmness of peace-Only a streak of fading red paint across her cheek can identify her as her sole, unique self.

King Galen Squirrelking

Captain Vyron of Floret

Salbarr, Skipper of the Reefs

NOTE: To be continued. Please offer any ideas you have, and give any questions you might have