Talk:We Happy Few (PLEASE DO NOT READ PLANNING)/@comment-9124274-20150909233644/@comment-26973372-20150913211659

Probably going to make it very open-ended, but let me know if you want to do some big adventure so I can prepare :). Does combat just work on what is believable and the whims of the GM? E.g. If a badger character decided to attack an untrained rat, they would probably suceed, but if it were a more skilled enemy, they could block or someone along those lines.

Rules so far are two characters per person, no invuln, mostly keeping to medieval themes unless a good explantion can be given.

Since it might not be restricted to Mossflower, maybe something focussing on the friendships and bonds formed might be better? I thought of "We Happy Few", which I just found out it the name of an actual game, but as always, ideas are welcome.

I would be grateful if characters could be submitted early so I have some idea of what I'm working with.

Name:

Species:

Gender:

Appearance:

Weapon(s):

Personality:

History: