User blog:Brigadier Barty/"The Vermillion Enclave"

Intro: Beginnings
''The foggy, dark streets of Varreng were soon disturbed of their peaceful night as several figures padded towards the docks, where a single-masted ship bobbed upon the rolling waves, the coming of the tide apparent as it rocked the ship, slowly getting rougher as wave after wave came in, the humid, late-night air slowly beginning to whistle as a gale appeared upon the wind. It was a time for sailing, and a time for sailing the figures needed, arriving at the docks, where supplies were already being loaded upon the gently-rocking ship, drenched seabeasts hurrying along as barrel upon barrel of grog and rum, dried meat, fruit and fish arrived upon the docks from the paws of several Port-allies from the nearest Warehouse. A stoat, a large hoop-earring glistening in the light of a few torches set up along the dark ship's railings, eyed the vessel with a smile. They set sail from this hated place-Tonight...''

Rules
-At the beginning of the RPG, the characters are only aloud what they were describe to have on their sign-up sheet-They may change weaponry after losing a weapon in a battle, etc.

-Follow the wiki's rules-No swearing, fighting(In OOC mode), religious debates, etc.

RPG description
The Guild is being hunted by the Long Patrol and their sea-otter allies, along with the dreaded Corsair guild, the Rusted Claw(Yes, if any of you have characters in the Rusted Claw Guild(See my User Blog), then you may use them as alternate characters to fight alongside the Rusted Claw Guild), and are planning to leave upon the stolen Sea otter ship-Wavedancer, for open sea- their headings? Riftgard Fortress, where they may take the castle from the searat forces installed there, and reinstate it as their Guild HQ.