User blog comment:Bluestripe the Wild/Rise of the Mercenaries/@comment-2006360-20110703025740

OOC: This RPG is not going the way I expected, so I'll tell you what I wanted the plot to be:

The Vanguard Challenge involves an animated statue of Martin the Warrior and a pile of rocks that must be used to build a warrior that can challenge Martin. Once Martin is defeated, the mercenaries may pass and enter the Three Rooms of Challenges. They are all sorta like those in The Last Crusade: The first is a revolving blade that you must kneel to dodge, and the second is a floor made of blocks with letters on them, and you must find the letters for the Great Incarnation, as a certain warrior is called, and only step on them. The third challenge is to jump over a gorge, but before that happens the mercenaries get ambushed by the Cupguard and they meet Zestorung, who reveals himself as the Keeper of the Grail and overall commander of the Cupguard. He sends all the mercenaries to the prisons, but at night released them and tells them that he is a triple agent, and is trying to overthrow the Master of the Cupguard, who is the de facto leader and wants to use the Holy Grail to gain immortality and seize power, but only the Keeper can touch the Grail without being incinerated. And besides, in the Chamber of the Grail are thousands of cups, and only one is the Grail. Zestorung's Kraft Todes were undercover Cupguard who were still loyal, but he worried that some were traitors and was looking for mercenaries who knew nothing abou the Grail in order to save his position. Zestorung leads the mercenaries to the Chamber, but is trapped by the Cupguard under the Master, and Zestorung makes a semi-announcement naming a random mercenary the Keeper of the Grail, and that mercenary needs to find the right Grail and name Zestorung Keeper again. Because only the Keeper has the ability to touch the Grail, the mercenary Keeper must drop the Grail before renaming Zestorung, who will pick it up once he is Keeper again. Then someone kills the Master and the Cupguard are pardoned. It also turns out that the Long Patrol were allies of the late Master (Heinrich, if he survives, will become the new Master) and the Cupguard and mercenaries chase them off Akator. Zestorung bids the mercenaries farewell after he secures Akator, and the last sight is of him kneeling before a lake with the Grail in his paw. Then I quit the RPG, but before that, a message appears to the few-minutes-long-Keeper revealing a shocking secret, but tells him/her to ignore the fact. Then I will make a new RPG involving the search for the Holy Grail once more 300 seasons later, when gunpowder becomes popular (consider it a 1600s-style Redwall RPG) and the descendants of Zestorung and the mercenaries fight when a corrupted leader tries to find the Grail.