User blog:SirForgotmypassword3times/Legacy of Redwall: Turn of the Century RPG

''' Legacy of Redwall: The Turn of the Century Age 1: 1481 to 1614 '''

''' A Redwall Continental RPG Strategy Game '''

             ''Redwall has gone through a great and wonderful past; a time of victory, glory and valour, as well as a time for warfare, death and sorrow. In the past, vermin kind has been considered as a nasty pestilence upon the woodlander kind and has always been at war. But when I think of it, how is it possible for such warfare and hatred to continue on for the rest of eternity. There has to be some time of reform; perhaps a time when the grey characters begin to emerge and become more numerous, a time when people begin to reflect upon their lives and finally choose to live a good life. The 1400s to me is a time of great reform and discovery. Society and civilization has finally taken a great step into discovering their own world and exploring the further reaches of their territory. More and more land, nations and cultures are being discovered and once unknown territories are being found across what were once considered as endless seas. ''

''             Either way, before approaching this new RPG/Strategy Game, I would recommend looking at the prologue of my story, 1530: The First Days of War and reading the following text on the history of the Redwall world up to 1486. You may soon notice that I have placed the setting of this game 5 years earlier from this document’s climax in order to establish the important events that directly preceded this event. Anyways, here it is: ''

 1400s A.D. 

             Near the beginning of the 15th century, different vermin kind had begun to gain a new perspective of life. Some of them longed for the life of a goodbeast and had decided that vermin kind didn't have to live the lives of a corsair. Succeeding the rare grey characters, there camea sudden increase in the population of reformed vermin in the land. These reformed vermin eventually gained recognition from the woodlanders as being ‘goodbeasts’. By 1409, the 'Early Courtesy' (E.C.) was formed, by Sir Darius van Strauvenn. Following these events, the inhabitants of Mossflower District were gaining more knowledge of the surrounding land and nations. To the north, the land of DavenHalt brought forth more reformed vermin and in this act, the ‘age of exploration’ had begun for the inhabitants of the Redwall world.

             At this time, new communities had been established to house these newly recognized, reformed vermin species and townships like the Northern Township had been established (1426). Corsair activity had continued within the Great Sea and surrounding nations, but later during the E.C.'s establishment, Darius had begun the establishment of the Shoktts. The Shoktts were massive fortresses located along the eastern coast of the Great Sea that were built to guard the E.C. township territories from visiting corsair fleets. With the further development of gunpowder technology and weaponry, the walls of the fortresses were lined with cannon batteries to defend against any oncoming corsair fleets. Sometimes, if a corsair fleet were to pose a threat against one of the forts, the members of the Shoktt would be forced to deplete the threat in heavy combat supported by the rows of cannons located on the walls of their fort. The survivors of the corsair fleet would be retrieved from the wreckage where they would then be taken into captivity within the Shoktt for a certain amount of time based on the captain's actions and the crew’s intent. Also, during this time, the population of certain animal groups had been increasing allowing for large garrisons to be stationed within these forts. This included the increase of military scale in battle. The Shoktt system was meant to end the majority of the threat in the Eastern Peninsula posed by corsair fleets.

             In the mountain fortress of Salamandastron, the Long Patrol's population and military might had increased due to the addition of a new navy and the use of firearms in their ranks. Thus, instead of individual warlord activity numbering in hundreds of warriors, one would have large alliances fighting in campaigns with thousands of armed troops. Redwall Abbey continued to stand, and at this time had begun to accommodate reformed vermin. With the development of the E.C., large fleets had been established for military and explorative purposes. During the 1440s, members of the E.C. and Mossflower District had begun surveys of the Eastern Cape (or peninsula) that eventually brought familiarity with the northern parts of the Great Sea and the Eastern Sea. Some of the discoveries (well definitions, as they would have most likely been populated in the past in which vermin crews may have never mentioned them) included the nation of Larnen, northwest of Mossflower district beyond Daven Halt, the continuation of the district of SouthsWard, the Southern Plains and Eastern Woodlands, and the Eastern Plateaus, an island located within the Eastern Sea. Also, in 1457, the Uhrmacher line was established by Heiman Uhrmacher, son of Peiter DaiVeir.

             In 1452, a reformed weasel of the E.C., named Mark SaeldVeir had joined the E.C. Sovereign Fleet and had sailed to the western reaches of the Great Sea. During his voyages, he discovered the Western Cape of the Great Sea that brought familiarity with KauppenHalt, PortenValt, CaupenHarven, and the Western Promontory. With this, the explorers of the Redwall World had learned much more about their position in their continent. Within a few years, a small township was established in CaupenHarven, and it eventually grew into a large business city by 1461. By 1468, many townships had been established along the coast of the Great Sea and there were also many connections between ports. This Township, known as Post Trauv'den'Och (Troo-ven-aus, Found in the west), became a center of business within the western E.C. civilization. At this time, the famous E.C. Sovereign Fleet's 'Sanderson' had continued to serve as an exploration vessel and was also used to transport citizens from place to place within the now proclaimed bay.

             During 1467, an individual by the name of Ascher Scronwilt, a fox of the E.C., had embarked on a large voyage in an attempt to chart the whole coast of their continent which was now called Patreignia (At this time, tensions were gradually rising as a rogue fleet begins raiding small Campi Nivean Forts). The fleet sailed thousands of miles towards the west in which they had stopped by an island named Mervy's Isle. Beyond that were two other islands named Tordan Isle and Dervan Isle. Beyond the Western Cape lay a few other nations and a few posts were built to conduct the exploration campaign. From these posts, ships were sent back to Daven Halt and Larnen to request for more ships and supplies to come. The campaign continued onto the western coast of Patreignia, up to the icy northern coast, east to the coast of the continent of CzardenVale (west side of HamensHalt), then back south to the Western Woodlands, southeast of SouthsWard. Overall, this expedition had taken 23 years, ending in 1490.

             In 1493, a certain corsair fleet, led by 'Luddy' Jackson, had taken advantage of their firearm technology over the peaceful, undeveloped Redwall Abbey. Their current abbot had still refused to allow the use of firearms for protection which proved fatal when Jackson and his fleet began their siege. After landing on the shores of the unprotected flatlands, they began their march towards Redwall Abbey, and started with a terrible cannon barrage. Severe damage was done to the walls of the abbey and many redwallers were slain in their attempt to fight back. Luddy Jackson's horde numbered in thousands whilst many of the beasts were armed with matchlock rifles. The inhabitants of Redwall were in great peril and feared that the Abbey would finally fall into the hands of the vermin, but the actions of a single individual who bravely ventured to Salamandastron for help. The Long Patrol immediately reacted and proceeded to the Abbey at their fastest speed. Luddy Jackson's horde was outnumbered by the Long Patrol troops and after a fierce battle, Luddy Jackson had surrendered and all the members of his fleet were sent to different Shoktts located in the Eastern Cape. The Abbey was in a terrible condition and 50% of the Abbey's population had been slain. The Abbey couldn't recover until 1512. The Abbey's abbot had responded to the disaster with an act of extensive defenses and assigned posts armed with matchlock rifles to guard the walls in daily shifts. A group of volunteer gunmen were garrisoned in the Abbey to react to any attacks.



''' 1500s A.D. "The Turn of the Century for the Redwall World" '''

             At the beginning of the 16th century, the inhabitants of Redwall Abbey were still trying to recover from the previous siege. During this time, Sir James UhrMacher, a clockmaker, had lived through the height of success in his father's business. This clock-making guild had been established by an individual name Heiman DaiVeir, son of Peiter DaiVeir. After he had entered the clock-making business, he had changed his surname to UhrMacher and had passed on the UhrMacher Code through the following generations (one of the oldest companies in the Redwall world).

             By 1512, the Abbey had fully recovered and the current Abbot took extensive steps to increasing the Abbey's security including the adaption of firearms in their defenses. Sometime during 1529, the Abbey recorder, Brother Matthew, had travelled to Northern Township in which he had met with this famous clockmaker. James had offered to install a large clock in the Abbey's South Gable for half the payment that was offered by us. The offer was accepted and a team of workers in the clock-making guild were sent to supervise the construction of the scaffolding that was going to be used to hoist the parts up to the South Gable. By 1530, James had already finished casting all of the clock's pieces and began transporting them to Redwall Abbey. At this time, a new faction had arrived along the northern fringe of Mossflower woods.

             This was a large colonial contingent of about 500 mice that had travelled from the north in search for a location to start their new colony. The mice were dressed in forest  green uniforms whilst the majority of the mice were armed with matchlock rifles. Leading them was Vaulk'strom' HeiserVoghen, leader of the '1530 Corphan Southern Colonial Division'. The Corphans were a powerful nation of mice who had gone through a history of oppression from the surrounding countries. This once tribal nation had continued to fight against their oppressors until one prince would lead them to victory. Their history begins in 436 A.D. when this nomadic group had travelled into a northern territory that they called the plot of Corphania. These mice had believed that their ancestry went back to a certain individual who was known as one of the first mice of the Rodentia. This mouse was considered as the eldest of the other mice that were established with him, thus causing this race of Corphan mice (descendents of the starter breed of Corphius) to consider themselves a great people. The Corphans were divided into various tribes that were founded by the elders of the Corphan population. They included the patriarchs of the Forest Dwelling Clan, the Flatland Clan, the Highland Clan, the Farming Guild, the Warriors' Guild, the Crafting Guild, and the Clan of the Nobility. The Clan of the Nobility was known as the main and central family of the Corphans. The line of the elder mice of this clan leads to the kings of the Corphan Kingdom. These clans were scattered throughout their plot yet waited upon the leadership of the Clan of the Nobility in times of strife. By the 1100s, a vast nation located around the north-east border of their plot began to invade their territory, picking out all of the smaller clans one by one. These were the Zertimens, a nation of warring Mustela derived species who had started off as a powerful clan trying to gain control of their plot. The Zertimens were of a powerful and well-developed civilization, bearing an impressive army of armoured stoats, weasels, ferrets, and martens. The Flatland Clan greatly suffered from the Zertimen army's first attack, and begged for the intervention of the Noble Clan.

<p class="MsoNormal" style="text-align:justify;">             Although the Corphans were poorly armed, they were numerous. Their numbers would later aid them in times of combat. The Clan of the Nobility had established themselves in a region, located near the heart of their plot, where the head of the clan governed from a central castle. The mice of Noble Clan lived a more developed and civilized lifestyle compared to they who dwelled in smaller villages or travelled as nomads. Those living within the Noble Clan's city lived under the royal standard of the family whose descent directly derived from the clan patriarch. But the system of the Noble Clan still needed more development making them more vulnerable against the Zertimens. In knowledge of the plight of his subjects surrounding the Noble Clan, Lord Alaric I (meaning ruler, he who rules) began a quick development of the Corphan military. Messengers brought word to the unprotected village to fight with valor against the enemy, with the promise that their Vaulken (lord) was to bring relief for their effort in the future.

<p class="MsoNormal" style="text-align:justify;">             Vaulken Alaric continued to supply his surrounding villages with the armour and weaponry that they needed to defend themselves with, all the way to 1132 A.D. At this time, the Zertimens had begun seizing a large portion of land located in the eastern plot of Corphania. By 1132, Vaulken Alaric had assembled a large army of Corphan mice to help defend the eastern border of Corphania. With this warfare, there was a constant act of trying to have the greater advantage in battle over the other leading to a quick development in their military strategies. Each of the factions had begun the development of their own weapons; the Zertimens would design siege weapons while the Corphans would design anti-infantry weapons to defend against the Zertimen attacks. By the year of 1210, their allies, Thardanviel and VerdanShire, began to intervene in this warfare against the Corphan nation. The Corphans continued their desperate defense against the Zertimens and their allies until they were finally overcome by the Zertimens in 1281. The Corphans following their defeat lived nearer to the capital of the old plot of Corphania to avoid being taken into the hands of the Zertimens. The Zertimens allowed the Corphan mice to live within the location of their plot under the condition that they would be under the authority of the Zertimens. They were also allowed to maintain the nobility of their patriarchal line. Also, the Corphans were not allowed to perform any military actions of their own. The Corphans lived under the oppression of the Zertimens for 126 years to come. Any other events during this time period occur relative to Zertimen history.

<p class="MsoNormal" style="text-align:justify;">             By 1407, Vaulken Lutches (lutter, to fight (French), Luther, famous warrior (German), Lucius, my interpretation is noble (Latin) hence, noble warrior) Heyigemn I (Hy-eh-megn), the current head of the Noble Clan, had taken up leadership in which he had decided that he was going to be the one that would liberate the Corphans from the Zertimen rule. He and his nobles had begun to arm their men in secret, in preparation for the coming rebellion. Lutches was 26 when he came into power. At this time, the use of pike formations in battle had already been implemented in their warfare; Lutches had planned to train his soldiers to master the use of these formations. He and his nobles continued to plan for the day in which they were to rise against their oppressors. By the year of 1410, the rebellion began with a sudden call to arms for nearly all of the Corphans living near the capital in which hundreds of armed pike men began closing in all of the main checkpoints of Zertimen authority in their region. The poorly guarded forts easily fell to the Corphan rebels, yet, after the Zertimen nation had heard of this act of rebellion, a massive army of Zertimen troops were sent to extinguish the threat of rebellion.

<p class="MsoNormal" style="text-align:justify;">             Once all Zertimen authority had been removed from the Corphan capital, Lutches quickly established himself into power as king over the Corphans, in which he reestablished a governmental system by which the Corphan kingdom was to be run. From this, he rebuilt and reinforced the fortress that the Corphan kingdom was to be ruled from. Following this, the Corphans and the Zertimens continued to fight a tug of war for power over the plot of Corphania. Lutches and his nobles had successfully adapted some highly effective pick formations and battle tactics that his troops would exercise against the Zertimen armies. Slowly, the Corphans began to gain power over all of the major cities within the plot of Corphania. The Zertimens and their allies began to surround these major cities in their attempt to abolish Corphan authority in the plot, but gradually, the Corphans began to push them farther away from the major cities. Throughout the rebellion, the Corphans continued to try to gain full control over their plot, but at one point, the Zertimens had were able to regain their position around the major cities. The Zertimens continued to close, in on the capital, until the year of 1452, when Lutches Heyigemn I, died of old age. His son, Vaulks'ehren Heimen von Herz'starkes (strong heart (German)) Heyigemn, took power over the throne, in which he devised a plan to defend against the Zertimen siege of the Corphan capital. Although most of the major cities fell to the Zertimens, Prince Herz'starkes and his army successfully fought against the Zertimens and continued their campaign to push the Zertimens out of Corphania. Vaulken Herz'starkes' campaign stretched out through most of Corphania for a while until he was slain in battle during the year of 1470. His son, Vaulks'ehren Lutches Heyigemn II, was still too young to reign (of seven years), in which the Corphan campaign suffered from the temporary lack of leadership. Power was mainly passed on to the High General of the time, Hoche Vaulksturn Schlau'eine Walter (his family line was known for its military strategists, first name meaning 'clever one'). Yet, young Lutches was still very eager to fight in the army.

<p class="MsoNormal" style="text-align:justify;">             Under the training of a well-known noble that was close to his father, Lutches gained the skills that he would need when fighting in the army alongside his fellow soldiers. By 1481, when he had turned eighteen, he began fighting in the Corphan military. He had decided that he was to have no royal advantages in the military and that he would have to work up to a high rank through his own experiences as a soldier. He continued to fight under the command of Hoche Vaulksturn as a high ranked officer. By 1482, the Corphans had freed the southern border of Corphania, allowing for the import of gunpowder from other traders to add to the supplies that they had already captured from the Zertimen artillery. After they had gain knowledge of the implementation of gunpowder in handheld weaponry, the Corphan scientists and engineers got to work on some designs for their arquebus, modeled after other designs that were planned for arquebus infantry. The Corphans were to be one the first nations to use arquebus in large quantities. By the age of twenty-two, in 1485, Lutches was given full power over the Corphan military, yet he refused to be crowned until he had gained full control over the plot of Corphania, and had removed all Zertimen influence from the Corphan territory. By 1486, Lutches and his division had encamped themselves in a plain located in eastern Corphania, in preparation for an assault to remove the last of the Zertimen influence in their land. But little did they know that the Zertimens were surrounding their position in an attempt to crush the Corphan military influence by slaying the Corphan leader.

<p class="MsoNormal" style="text-align:justify;">''' The Battle of HerrvonHocheland Ridge '''

<p class="MsoNormal" style="text-align:justify;">              By March 5, 1486, the Zertimens began the assault on all sides. Luckily, a scout was able to report to Lutches about the attack, giving Lutches time to assemble his troops into their formations. It was early morning, so the troops were tired, yet determined to survive under the leadership of their Prince. Each unit was positioned at each corner of the encampment, in a spear wall of five ranks. The Zertimen troops quickly advanced towards their position, beginning with a volley of crossbow bolts from their crossbow men. The Corphans returned fire with their own ranged infantry, slaying a few of the rapidly advancing infantry coming towards their direction. Once Lutches was able to see the glistening on the enemies' dark eyes, he yelled '~spears to~charge (as part of the Corphan language, it is prefered to state certain meanings in a concise manner, while expressing meaning according to Corphan logics, thus the term 'spears to', would be squished in as a prefix before the term 'charge')!', signaling for his troops to lower their pikes to meet the enemies as they closed in.

<p class="MsoNormal" style="text-align:justify;">             With a mighty clash, the enemies met the spearheads of the Corphan ranks and engaged in bloody combat. The troops at the rear ranks of each spear unit continued to jab forward, supporting the front ranks who encounter the enemies that were closer to them. The Zertimen soldiers had always dreaded the idea of running into the walls of spear, in knowledge that injury was very difficult to avoid. Yet being pushed forward by the higher authorities, they decided to accept the idea of being part of a greater group, in which all of their actions against the enemy is to the aid of the next incoming wave of troops, whether they live or die. The Zertimens continued to push on against the Corphan spear units, in which Lutches had decided to try to get his troops onto the elevated region of the 'HerrvonHocheland Ridge', where they would be able to make a better stand against the enemy.

<p class="MsoNormal" style="text-align:justify;">             Soon, Lutches had moved his army up onto the hill, from which they continued to hold back the oncoming troop. Lutches, having expected reinforcements to come from the capital that day, was determined to hold firm until they had arrived. The reinforcements that Lutches had been expecting consisted of a large battalion of matchlock units, supported by more spear infantry. The Corphans had hoped that the use of gunpowder in warfare would help them to gain their liberty from the Zertimens once and for all.

<p class="MsoNormal" style="text-align:justify;">             During the previous day, a scout from the 1st Corphan Matchlock Division had given a report concerning the spotting of the Zertimen army that was heading towards Lutches' position. The general responded by hastening their pace in order to get to the location as fast as they could and help Lutches and his army during the battle. The Zertimen army was closing on Lutches' position on the hill. Although they were losing made, they still made gradual progress on cutting Lutches' forces. Lutches was only left with six units of spear infantry by the time their reinforcements arrived. The matchlock units began to open fire, sending volleys of lead bearings into the enemy ranks. The loud crack of the matchlock rifles firing was greatly demoralizing for the Zertimen units, for rarely any of them have either seen or heard of this new technology, and were terrified by this new harbinger of death. They would see a flash of smoke followed by a bang, and next thing they knew was that their partner to the side of them had fallen down, dead.

<p class="MsoNormal" style="text-align:justify;">             The Zertimen soldiers became confused and didn't know what to do. If they continued advancing towards the Corphan pikemen, they be shot dead, but if they were to turn around and head for the musketeers, the Corphan pikemen would be able to stab them from behind. The Zertimens began to flee in whatever direction they could, as long as they were away from the range of the whizzing lead balls of death. At the end of the battle, both sides had suffer great losses, but the Corphans gained the victory, starting the establish of the new Corphan empire.

<p class="MsoNormal" style="text-align:justify;">''' Expansion of the Corphan Empire (1486) '''

<p class="MsoNormal" style="text-align:justify;">             Following this valiant victory, Lutches Heyigemn II and his army returned to the capital where Lutches was crowned the new king of the Corphan Empire. Lutches had finally achieved complete freedom for the Corphans from the Zertimen rule, and from this standpoint they would expand their kingdom into a vast empire. The Corphan people continued to rebuild their territory while their military became increasingly stronger. More and more matchlock rifles were produced every day, and more and more troops were equipped with them.

<p class="MsoNormal" style="text-align:justify;">             Starting in early 1487, the Corphan troops began marching in all directions in order to expand their influence over the land. Every nation around them greatly feared their military power and wouldn't dare to oppose them. Upon entry into a nation, the Corphan general would recite the terms of their access into their nation including these points:

<p class="MsoListParagraphCxSpFirst" style="text-align:justify;text-indent:-0.25in;line-height:14px;"> ·           '' The nation of which our army passes through must unconditionally allow us military access through the land, including the construction of a Corphan embassy in order to enforce our influence over that nation. ''

<p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-0.25in;line-height:14px;"> ·           '' That nation will be free to govern itself and conduct its own developments on their infrastructure, and is not required to pay tribute as a vassal to the Corphans. Also, that nation must not perform any military movements against any other nation, nor expand their own territory by any form of negotiations. The trading of goods does not apply yet must not include any form of military commerce or trading of weapons. ''

<p class="MsoListParagraphCxSpMiddle" style="text-align:justify;text-indent:-0.25in;line-height:14px;"> ·           '' If that nation refuses to accept these conditions and does not provide our troops with free passage through their land, they will be punished under the act in which the power will be seized by the government by the Corphan military, and be deprived of its original freedom. Its military shall be crushed and no form of rebellion shall oppose the rule of the Corphan military authority within that nation. ''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:0in;line-height:14px;">             These terms were simple, yet harsh. You either let them pass through and build an embassy in your nation, leading to certain restrictions that limit the nation's development, or your nation is taken over or wiped out by the Corphan military. This act posed great fear into many of the nations, yet every nation that the Corphan army passed through wouldn't dare to defy them. The Corphans had become much more advanced in their military than any of the other nations, and at this time, the Corphans were the only nation that armed their troops with firearms.

<p class="MsoListParagraphCxSpLast" style="margin-left:0in;line-height:14px;">             Between 1486 to 1530, the Corphans had been spreading their empire in all directions. Their empire reached up north to FaultrenGaizer, east to JolvanKrauf, west to Trautten, and south to HarrenSav. Lutches' son, Eirtzvalen Ghreihtzeig Heyigemn (Ancient Corphan, long-living heir, destined, conqueror), was born in 1489, when Lutches was 26. As Lutches aged, he handed over much power to his son, the prince, although he wasn't going to be crowned until the death of his father. Once Lutches became 50, Eirtzval' (nickname) had been taking most of the control over the spreading of the Corphan empire and the establishment of colonies in territories that had no official ruler. DavenHalt was a territory located north of Mossflower District that had originally consisted of multiple vermin bands. Following the establishment of the E.C. and the Shoktt system, DavenHalt was formed into a nation that mainly consisted of reformed vermin species. In general, following the fall of the northern kingdom, vermin bands began to dominate the land. But as more and more individuals began choosing a simple and peaceful life, groups simply assembled themselves into large organized groups who conducted more organized operation and sought the establishment of a unified land in this previously warring land. At the time of Darius van Strauvenn, an old monastery in the area was converted into an old university of knowledge as a sign of first modernization within the area. Finally, once Darius successfully organized an army of officially reformed vermin, the Early Courtesy was formed. Any corsairs there made their escape through the Eastern Sea. Around 1526, DavenHalt consented to the Corphan's expansion act in which an embassy was established in its southern region. After hearing that Mossflower was only a district containing multiple factions that didn't have complete rule the territory, the Corphans took the chance of establishing a colony there in which they began surveys of the land and possible resources that they could take the advantage of when constructing their habitation. Corphan scouts had discovered the old quarry and decided that they were going to use its sandstone as a source of materials for building. They began with a long march from the Corphan capital that would pick up more troops and families as they passed by each embassy, in which a mining division would follow them. Most their coordination of actions was based on prediction since a message would normally take a year to travel from that far. Whenever a specific group would make a stop at a Corphan embassy, a messenger would be sent further down the route to deliver information that would decide on whether the next group should continue on. This way, the 2000 soldier army that was meant to be sent down to the new Corphan habitation wasn't going to be too delayed once the habitation was completed. By 1529, Vaulkstrommen HeiserVoghen and a column of 300 Corphan troops and 200 colonists began their march to Mossflower.

<p class="MsoNormal">

<p class="MsoNormal"> Introduction: 

<p class="MsoNormal">             Alright, so now that the history of this non-canon world has been described, here is the list of the parts or possible courses that this game will take and should follow, unless you, as the general of your general, have the wits to change the course of history. Who knows, what if the Corphans don’t win against the Zertimen Empire, leaving our friend, Rhaemald van Haelscheir, in a Corphan free world. It’s your choice and ability to determine how things will play for our Redwall world. But remember that throughout the game, all of your decisions count as you can only go a certain number of routes in your faction’s development and many of the outcomes of your actions are ruled justly by chance and pure mathematics. Let the rule telling begin!

<p class="MsoNormal">

<p class="MsoNormal">''' Eras of the Redwall World: '''

<p class="MsoListParagraphCxSpFirst" style="text-indent:-0.25in;"> ·            1480s: Corphan/Zertimen Conflict: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1in;text-indent:-0.25in;"> §     Available Factions: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     The Corphans: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     The Zertimen Empire: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     Thardanviel  :

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v    ''' VerdanShire: '''

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     Plot of Veronius: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Valern: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     HarrenSav: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     AlkenTraugh: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     Plot of Ostlige Hav (21-23): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     OltenTrov: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     HaverDam: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     YenDoven: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;">

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-0.25in;"> ·            1486-1493: Corphan Empirical Expansion and Faction Expansions: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1in;text-indent:-0.25in;"> §     1492:   “Anse Zuforth es’t Veg’hen”   (“And thus it has begun”, Before the Siege of 1493):   This is meant to act as the turning point for 15th century warfare which will define the fate of our young vermin heir, Veiksan DeMord Jarred, as his father engages in heavy naval combat with the E.C. Sovereign Fleet.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-0.25in;"> ·            1488: The Land of Ice and Snow and a Time of Revolution: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1in;text-indent:-0.25in;"> §     Available Factions: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     The Campi Nivean Empire: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Deustria (223 on map):   Zrondar dra Gras eu Farum Claesmuth (Zrondar the Great of Father Claesmuth): Stoat/Ermine

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Vorschrendst (222):   Vorschad’ drand’edst Straugmeir (Vorschad, his most powerful): Marten

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Zuldstara (217-218):   Zaldreigdt eu Phaum L’lhaerdrun (Zaldreigdt of the Honourable L’lhaerdrun (le’yaer-drun)): Ferret

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Rhodscol (220-221):   Virhod dra Gras Malgridsk eu Farum Zelbedun (Virhod the Great Judge of Father Zelbedun): Fox

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Garladst (233, 219?, 223, 224):   Garlad veso’dnen Tro’barhingstad (Garlad, Leader of the Hordes): Northern searat

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     Northern Patreignian Alliance: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     Corsairs of the Northern Ocean: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;">

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-0.25in;"> ·            (Or) Zertimen Empirical Expansion:   In simple terms, the world would be a much different place.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-0.25in;"> ·            1494-1530:   At this point, we have the choice of skipping to the Great Vermin War of 1530 or we can continue conducting actions so that we may have an appropriate set up resulting from the events that led up to the Great War.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-0.25in;"> ·            1530:   The Great Vermin War:

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1in;text-indent:-0.25in;"> §     Available Factions: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     United Alliance of Goodbeasts: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     United Woodlander Alliance (Union of Mossflower): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Redwall: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            The Long Patrol: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            United Otter Garisson: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            United Mole Garisson: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            United Squirrel Garisson: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     The Early Courtesy (Union of Reformed Vermin, Super-organization): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     E.C. Shoktt System (Super-organization): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     DavenHalt: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Southsward: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Eastern Woodlands: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Larnen: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Plot of the Great Sea: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     CaupenHarven: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     United Vermin Alliance: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Western Sea Union of Corsairs (Under Veiksan’s Influence): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Dervan Isle (Under Veiksan’s Influence): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Union of Juska Tribes: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Veiksan’s Unified Ground Force: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Veiksan’s Band: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Simon’s Band: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Flitchaye Tribes: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Damen’s Tribe: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Zald the Maw’s Band: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            Nasker the Grey’s Tribe: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;text-indent:-0.25in;"> ·            The Painted Ones: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Southern Plains (The Garrison): 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     The Corphan Empire: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     The Corphan Republic: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.5in;text-indent:-0.25in;"> v     The Corphan Colonial Empire: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Zertimen Alliance: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Plot of Ostlige Hav: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     Plot of Veronius: 

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2in;text-indent:-0.25in;"> Ø     FaultrenGaizer: 

<p class="MsoListParagraphCxSpLast" style="margin-left:0in;">''' To be filled out. '''

<p class="MsoListParagraphCxSpLast" style="margin-left:0in;">''' I am still in the process of developing a statistics system and rule system for gameplay and economy management. '''