User blog:Corbus/Abbey Quest: Creation Blog One

As some of you may know, lately I have been looking into table-top RPGs such as Dungeons & Dragons, and Pathfinder after finding them to be very similar to what we do on here but slightly more structured (I.E. It uses stats for characters, HP, Dice, that kind of stuff.) Once I had bought the game (In my case the Pathfinder beginner's box) I figured that I may as well use the rules for these games as a guideline to create a version of it to be played on here. So far things look promising as the species in Redwall have distinct enough traits to be made into playable races in it with their own stats and bonuses, not to mention a few guides I found for creating your own enemies for the game which will aid in the creation of the "monster" you fight in it. Anyway, enough with the introduction to it, I may as well explain what exactly I have done so far and give an explanation of what it is for people unfamiliar with the concepts.

Note: Red at one point created an RPG very similar to this style with his own flair, if you want to see how he did it and get a basic idea of how well it went that time just look over the comments of His RPG

Ability Scores
Ability Scores are your most basic of stats for your character and represent the natural traits they hold. For example one may be naturally strong and as such would have a high Strength (STR) score, or they might be smart and have a high Intelligence(INT) score. While I wont explain character creation just yet understand that these scores are vital to your character's success.

Strength(STR)
Strength is an ability that is almost self explanatory and did not require much altering from the source. It is how strong your character is, how well they do in combat using melee weapons, their ability to do things such as climb up walls, swim, and other physical activities. It is an essential ability for those wanting to be a warrior-type class.

Dexterity(DEX)
Dexterity is in essence the agility, reflexes, balance, and coordination that your character has. It is most commonly used by thieves, rangers, and any class that relies upon ranged combat. It is also used for skills such as Sneak, Hide, and Sleight of Hand.

Constitution(CON)
Constitution is your hardiness, your resistance to diseases and poisons, and also directly impacts how much Health Points your character has. While this ability may not directly relate to one individual class it is a strong recommendation to be made as your second strongest ability so you don't, say, have 5 health and get killed immediately after walking into the dungeon.

Charisma(CHA)
Charisma is your social ability, your character's personality really. This will effect how well you can convince people to like you, intimidate them, barter for goods, and even how strong your lies are. However it is also related to Bards and is used by them to provide morale boosts to their companions and distract enemies. One thing to note is that if you are a Woodlander Species you will have a trait that gives you a -2 to your charisma when talking to Vermin outside a combat situation, and vice versa for Vermin towards Woodlanders.

Intelligence(INT)
Intelligence is another that is almost self-explanatory. It is your ability to learn and how much book smarts you have. It is a suggested ability for any classes that require advanced knowledge on things. It also effects how many skill points you get per level and how many languages you can speak.

Wisdom(WIS)
Wisdom is.... something I have not entirely finished yet. In normal games it is what healer classes use. BUT since Intelligence is normally used for wizards and sorcerers, and because Redwall isn't really jam packed full of magic it is under consideration for being the "Mysticism ability" and relating to classes such as Seers, illusionists, and figures like Rukky Garge from Taggerung who are deep into the unknown and magical element of Redwall. As such I am looking for input on this part of it. So if you think that we should have some kind of magic just comment below and give your reasons for why, even if those reasons are "It would be cool" that is still something.

Final Notes
That is pretty much what I have gotten done so far, or at least what is complete as I am currently 75% through making the Woodlander species and their attributes so that should be up very soon if nothing stalls me(Though that is unlikely as I am in college) After that I will be working on the skills and their specifics and also be thinking up the classes during that time. If you want to comment do so below and if you have any questions I will be on chat from 3:30-7:00 today (Sept. 16, 2013) otherwise leave them in the comments as well. I will try and answer them as soon as possible. Any and all suggestions are welcome and I will read each of them.