Board Thread:New on Redwall Wars Wiki/@comment-1298206-20130908193841/@comment-3403118-20130924023408

Well, indeed, a large selection of units to choose from for each faction. For a board game assignment (which sadly had to be simplified since it was supposed to be in French) I had, I developed rules for ranged combat where formation, accuracy percentage and mortality percentage, population and initiative were key players in determining which unit would win the exchange of musket volleys. Anyways, the system will allow for players to build structures and manage economy. It will be a bit of a combination of Axis and Allies and Shogun 2/Total War ideology in the case of combat management. Anyways, I will be dividing the games into eras, the first being in the 1480s and the following in 1488 up north in the Land of Ice and Snow. But in the case of specialized tactics, I would have to figure out to incorporate this into a military grid system simulated board unless I figure out how to make an online Java application for battle simulation using my knowledge from grade 11 ICS.