User blog:Corbus/Abbey Quest Creation Blog Two: Skills and Alignment

Skills
It may have only been two days since my last blog but this part was a quick and easy one that got done very quickly and one that clears a nice path to get to Classes and finishing up Species. Here they are, The Skills:



Just click on it to view it enlarged. If you think I missed out on something be sure to tell me as I can easily add on to it. The colors correspond to what skill relates to what ability score. Each race will have a racial skill that it gets a bonus to if you learn it and each class has skills that also get bonuses if you learn them.

Obviously this may seem like complete gibberish to anyone who has never played this kind of game. But skills work sorta like this:

Dungeon Master: You walk into a large cavern with a lake at its center, about half way across the lake there is an island upon which stands a large golden chest.

Vindalf the Might AKA Player One(His character has 3 ranks in Swimming and a +3 bonus for being an Otter as it is their racial skill, and also happens to be quite greedy): "IT'S MINE!!" *I run up to the water and leap in, swimming towards the island*

Dungeon Master: Roll a d20 (A 20 sided die) for swimming.

'''Vindalf rolls a 7 plus 3 for his rank in swimming and another 3 for his racial skill resulting in a 13. The Dungeon Master in planning decided players would need a 10 to get across it so he makes it'''

Dungeon Master: The waters of the lake cause you no problems as you swiftly swim across it and make it to the island before anyone else can ever react.

Also it should be noted that while Racial Skill and ranks in a skill will add to the final score your Ability Score (I. E. Dexterity, Strength, Wisdom, etc.) can also add to it if it is the related ability to the skill. So if Vindalf there had a Strength score of say, 15, he would also recieve a +2 bonus (Every even number past 10 for an ability gives you a +1 to rolls, and vice versa for under 10.)

Alignment
I am pretty sure we all know about the famous "Grey" characters in Redwall like Veil, along with "Good" characters such as Martin the Warrior and Sunflash The Mace, then of course there are the "Evil" characters like... well choose who you will, you know who I mean.

However! In this type of RPG there is another level to morality and alignment beyond just Good, Evil, and Grey. I am of course talking about the concept of Being Chaotic, Neutral, or Lawful. Let's get into what these mean. Lawful: This is essentially being an honorable and reliable creature. A "Lawful Good" character would be someone like a chivalrous and heroic knight, a "Lawful Grey" example of this would be someone who is Honorable and all, but never really goes out of their way to commit evil or good, and a "Lawful Evil" example would be like a character that does evil deeds but is still concerned about whether they will be caught doing something dishonorable.

Neutral: This is obviously the middle ground. You may help law officials but you don't really feel the need to go out of your way to do so. On the other end you may sometimes bend the rules to get something done, but you wont feel bad about it or enjoy it like a Lawful Good or Lawful Evil would.

Chaotic: You pretty much do whatever you feel like doing and enjoy the freedom of doing it. A Chaotic Good person would be someone like Robin Hood, you break the law but it is for a good purpose. A Chaotic Neutral would be someone who does not feel obligated to do good or evil, as such they may do as they wish without the emotional consequences and do so with freedom.

Note about Chaotic Evil: This alignment is almost always used for the villains and really evil characters, so characters under this category will pretty much never

I must now note that with how Redwall works I have changed this up a little to suit to species.So as a restriction Vermin can only be evil or neutral, and on the other end  Woodlanders can only be Good or Neutral.

So for example an Otter cannot be an evil warlord, he may be Chaotic and not care for the laws and rules of others, but he wont outright kill Woodlanders. On the reverse end we wont have a Fox who is all sunshine and happiness working as a nurse at Redwall. Also some species may be required to be a certain side (Example: Badgers must be good but may be Lawful, Neutral, or Chaotic)

Final Notes
This is all I'll be posting for now and possibly for a little while as the next part I have to make will be the Species list which I have already done significant work on. As for what we do now, well in the Comments I will be acting as an impromptu Dungeon Master where I will pose situations and you can comment what your character does in said situation. I will respond to it, give you a link to some online die rollers, and we can act out a mini-session to practice playing. By all means if you even have a little feeling you might want to try it out. Do not feel afraid to respond to my Situations. Be sure to mention what skill you use in it as well.

That is all for now, I hope this will get some attention so that I can continue to make it and suit it to how you want to play.