User blog:Corbus/Time Waster RPGs

Seeing as there are not as many people on here interested in long-term RPGs as there used to be I thought I would introduce a little concept that my friends and I do to pass time(Thus the name): Time Wasters

The point of these is to create quick little RPGs that require no character creation, no backstory, no nothing. All you need to conduct one of these RPGs is a person to run the game, at least one other person as a player, and a d20(A 20 sided die, which I will provide later via websites)

From there you are only limited to your imagination and the imagination of the Game Master(The guy running it) and can do whatever you want. Here is how it works:
 * 1) Get together wherever you like (On the chat, on a blog, on Skype, etc.) and decide to do a Time Waster.
 * 2) Decide who will be the Game Master and who is going to be the player.
 * 3) Get a d20, or use one of these sites: http://www.wizards.com/dnd/dice/dice.htm , http://www.d20srd.org/extras/d20dicebag/, and http://www.brockjones.com/dieroller/dice.htm
 * 4) The GM then gives the intro description. This is usually a description of where the player is, what is around them, maybe even what time of day it is. However do not be too specific as it is the player's responsibility to find out the rest of the details.
 * 5) The player then tells the GM what s/he wants to do. This can be anything.... ANYTHING. Want to try and grow an extra limb? Sure. Want to fly? Sure. Want to just walk down that alley? Fine. The amount of things you can attempt is only limited to your imagination. However whether you succeed at this goes to the next step.
 * 6) Roll your die, tell your GM what you rolled.
 * 7) The GM then decides what this roll means in response to what the player wants to do. Once again, be creative as you want GMs. You can make anything happen.Anything. But it must make sense when compared to the die roll. It wouldn't make sense if the player got a 3 or 4 and got a really good reward or inversly got a 19 or 20 and was punished for a simple action.
 * 8) Rinse, repeat. Go on as long as you want or as quickly as you want. This is why it is good for the wiki, a Time Waster can be 3 rounds or it can be 30 rounds. The only thing that matters is whether people are having fun.

This is pretty much the process for every single time waster you could possibly do. And they can be extremely fun if you pair a creative GM with a creative Player, or just one of those two even. Either way they are easy and can be very enjoyable. But here are a few side rules to be considered:
 * Do Not Lie About Dice Rolls!
 * GMs should normally just make it up on the spot and never have a rigid set-in-stone plan for what will happen. This allows your RPG to go anywhere it wants and end up in places you never would have guessed it would end up in. Death does not have to be an end point for the RPG, if anything it is just the start.
 * Players: Do not make your GM mad or challenge his word. You will suffer.
 * Things do not have to make sense. However this being said try and keep Time Wasters hosted on here at least sort of related to Redwall. Besides, it may be fun to see the adventure of Abbot Apodemus and his quest through space and time with his pet Llama.

That is about all you need to know to get started. If you want to see how it works out just ask me to do one with you on the Chat or as a comment on this blog and I will gladly run a short one with you.

Happy Adventuring!