User blog:Brigadier Barty/Sharpe's Highwaybeasts

''It has been many seasons since Salamandastron Mountain, once the fortress of fire and rock that stood proud and glorious upon the sands of Southsward, has finally fallen to the Hordes of Verazir the wildcat. The Long Patrol was destroyed fighter by fighter, and the Salamandastron Badger Lady, Branka Ironstrike, put to rest by the '' arrows of every bowbeast the wildcat had, and now-The Warlord turns an eye to the East, where the great Abbey of Redwall still stands. His revenge is not complete, his ambitions not quenched, and now his horde grows greater and greater with each passing day, as Corsairs and Searats, Bandits and Mercenaries, attracted to the promise of easy pickings and bloodfilled battles, join his vast army. But there still is hope-A small band of fighters, be they survivors of the Long Patrol thristing for vengeance, woodlanders with old debts to be payed. They have banded together under the leadership of Long Patrol Captain Traevan Sharpe, and now-They feel Verazir has lived far too long...

Join Verazir's horde as he seeks farther power and domination over Mossflower and its many lands. Join Sharpe and his band-Whom many a defeated vermin warrior has named "Highwaybeasts"-As they prepare themselves for a long war ahead, declaring the secret Holt of Vizaro Woodfletch  and his tribe of rowdy otters as their headquarters, the Woodfletch Holt ''gleefully joining in the fray. Or join the growing horde of Karion the Pike, an old friend of Verazir seeking what the crafty wildcat stole from him-The ship of his great-grandsire-The Bloodkeel. ''

Starting Points
1-Sharpe's Highwaybeasts begin the RPG on a dusty path known as "Asher's Way", leading to Salamandastron, where many a vermin patrol or gang loyal to Verazir and his wicked plans walks.

2-Verazir's Horde either begin the RPG in Salamandastron fortress(If you have chosen to be an Officer of high rank, a seer/advisor, a cook, or a guardsbeast). Or, if you join as a soldier, officer below Major, seabeast, mercenary or bandit-You begin in a platoon of fighters marching down teh dusty path known as "Asher's Way", on the task of finding Sharpe's Highwaybeasts, and ridding your Master of them for good. "Asher's Way" is the last place you've heard your quarries were, so it seems the best way to start looking.

3-If you join Karion the Pike's horde, you begin on the beaches of Southsward, not far from Salamandastron.

Rules
1-No cursing or swearing(Unless it's in-game)

2-No god-modding.

3-No playing another player's character without that certain player's permission

4-No arguments(Unless it's in-game, obviously)

5-You can be any species your creative and rather twisted minds can think up-Except magical ones.

6-You may play my characters for me and continue the RPG if I'm absent for more than three days.