Redwall Wars Wiki
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I have finally gotten most of the species done enough to show everyone what they are! This is a temporary chart of their abilities so don't get mad if you do not like how one species was done. If anything please suggest how it can be made better in the comments. I'll keep this up for about a week or so before taking it back to the drawing board and getting up a more complete version.

Species

Racial

Skill

Weapon

Proficiencies

Speed Misc. Mods Alignment

Leader

Class

Badger N/A

Battleaxe, Warhammer. Claymore

25(Can't be encumbered) Has influence over Hares, Champions must choose Bloodwrath first Woodlander, Good Lord/Lady
Ferret Climb Cutlass, Spear 30 N/A Vermin Warlord
Fox Bluff Bolas, axe 30 If Mystic, 1st spell is clairvoyance Vermin Warlord
Hare N/A Player Choice, 2 wpn. 40 Food replenishes half hunger Woodlander, Lawful Major
Hedgehog Cooking Hammer, axes 30 +2 vs. Poison Woodlander Chief
Lizard N/A Jaws/fangs 25 (Can't be Encumbered) Bite rolls a d% for poison chance Vermin, Chaotic Monitor General
Mole Language: Mole Speech Pickaxe, shovel 30 Able to see in dark, +2 to INT underground Woodlander Foremole
Mouse Additional Skill Point per level N/A 30 Bonus Feat Woodlander Abbot/Abbess
Otter Swim Javelin, sling, harpoon 30 +1 vs. Evil enemies Woodlander Skipper
Rat Additional Skill Point per level Bow, spear, shortsword 30 If alone, -2 to will saves, reverse effect if with other rats Vermin Boss/Captain
Shrew Swim Rapier 30 N/A Woodlander Logalog
Squirrel Climb Bows, Throw objects 30 (35 in forest) +2 Perception Woodlander, good Lord/Lady
Stoats/ Weasels Climb 2 wpn. Player Choice 30 N/A Vermin Chief
Wildcat Acrobatics Claws 30 N/A Vermin King/Queen
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